#include "stdafx.h"
#include "GLGSRender.h"
#include "GLResolveHelper.h"
#include "Emu/RSX/rsx_methods.h"

#include <span>

color_format rsx::internals::surface_color_format_to_gl(rsx::surface_color_format color_format)
{
	// color format
	switch (color_format)
	{
	case rsx::surface_color_format::r5g6b5:
		return {::gl::texture::type::ushort_5_6_5, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb565, true};

	case rsx::surface_color_format::a8r8g8b8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::bgra, ::gl::texture::internal_format::bgra8, true};

	// These formats discard their alpha component, forced to 0 or 1
	// All XBGR formats will have remapping before they can be read back in shaders as DRGB8
	// Prefix o = 1, z = 0
	case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
		return {::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::bgr5a1, true,
			{::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
		return {::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::bgr5a1, true,
			{::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::bgra, ::gl::texture::internal_format::bgra8, true,
			{::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, true,
			{::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, true,
			{::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::bgra, ::gl::texture::internal_format::bgra8, true,
			{::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b}};

	case rsx::surface_color_format::w16z16y16x16:
		return {::gl::texture::type::f16, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba16f, true};

	case rsx::surface_color_format::w32z32y32x32:
		return {::gl::texture::type::f32, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba32f, true};

	case rsx::surface_color_format::b8:
		return {::gl::texture::type::ubyte, ::gl::texture::format::r, ::gl::texture::internal_format::r8, false,
			{::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::r, ::gl::texture::channel::r}};

	case rsx::surface_color_format::g8b8:
		return {::gl::texture::type::ubyte, ::gl::texture::format::rg, ::gl::texture::internal_format::rg8, false,
			{::gl::texture::channel::g, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::r}};

	case rsx::surface_color_format::x32:
		return {::gl::texture::type::f32, ::gl::texture::format::r, ::gl::texture::internal_format::r32f, true,
			{::gl::texture::channel::r, ::gl::texture::channel::r, ::gl::texture::channel::r, ::gl::texture::channel::r}};

	case rsx::surface_color_format::a8b8g8r8:
		return {::gl::texture::type::uint_8_8_8_8_rev, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, true};

	default:
		fmt::throw_exception("Unsupported surface color format 0x%x", static_cast<u32>(color_format));
	}
}

depth_format rsx::internals::surface_depth_format_to_gl(rsx::surface_depth_format2 depth_format)
{
	switch (depth_format)
	{
	case rsx::surface_depth_format2::z16_uint:
		return {::gl::texture::type::ushort, ::gl::texture::format::depth, ::gl::texture::internal_format::depth16};
	case rsx::surface_depth_format2::z16_float:
		return {::gl::texture::type::f32, ::gl::texture::format::depth, ::gl::texture::internal_format::depth32f};

	case rsx::surface_depth_format2::z24s8_uint:
		if (g_cfg.video.force_high_precision_z_buffer && ::gl::get_driver_caps().ARB_depth_buffer_float_supported)
			return {::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth32f_stencil8};
		else
			return {::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth24_stencil8};
	case rsx::surface_depth_format2::z24s8_float:
		return {::gl::texture::type::float32_uint8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth32f_stencil8};

	default:
		fmt::throw_exception("Unsupported depth format 0x%x", static_cast<u32>(depth_format));
	}
}

u8 rsx::internals::get_pixel_size(rsx::surface_depth_format format)
{
	switch (format)
	{
	case rsx::surface_depth_format::z16: return 2;
	case rsx::surface_depth_format::z24s8: return 4;
	default: fmt::throw_exception("Unknown depth format");
	}
}

void GLGSRender::init_buffers(rsx::framebuffer_creation_context context, bool /*skip_reading*/)
{
	const bool clipped_scissor = (context == rsx::framebuffer_creation_context::context_draw);
	if (m_current_framebuffer_context == context && !m_graphics_state.test(rsx::rtt_config_dirty) && m_draw_fbo)
	{
		// Fast path
		// Framebuffer usage has not changed, framebuffer exists and config regs have not changed
		set_scissor(clipped_scissor);
		return;
	}

	m_graphics_state.clear(
		rsx::rtt_config_dirty |
		rsx::rtt_config_contested |
		rsx::rtt_config_valid |
		rsx::rtt_cache_state_dirty);

	get_framebuffer_layout(context, m_framebuffer_layout);
	if (!m_graphics_state.test(rsx::rtt_config_valid))
	{
		return;
	}

	if (m_draw_fbo && m_framebuffer_layout.ignore_change)
	{
		// Nothing has changed, we're still using the same framebuffer
		// Update flags to match current
		m_draw_fbo->bind();
		set_viewport();
		set_scissor(clipped_scissor);

		return;
	}

	gl::command_context cmd{gl_state};
	m_rtts.prepare_render_target(cmd,
		m_framebuffer_layout.color_format, m_framebuffer_layout.depth_format,
		m_framebuffer_layout.width, m_framebuffer_layout.height,
		m_framebuffer_layout.target, m_framebuffer_layout.aa_mode, m_framebuffer_layout.raster_type,
		m_framebuffer_layout.color_addresses, m_framebuffer_layout.zeta_address,
		m_framebuffer_layout.actual_color_pitch, m_framebuffer_layout.actual_zeta_pitch);

	std::array<GLuint, 4> color_targets;
	GLuint depth_stencil_target;

	const u8 color_bpp = get_format_block_size_in_bytes(m_framebuffer_layout.color_format);
	const auto samples = get_format_sample_count(m_framebuffer_layout.aa_mode);

	for (int i = 0; i < rsx::limits::color_buffers_count; ++i)
	{
		if (m_surface_info[i].pitch && g_cfg.video.write_color_buffers)
		{
			const utils::address_range surface_range = m_surface_info[i].get_memory_range();
			m_gl_texture_cache.set_memory_read_flags(surface_range, rsx::memory_read_flags::flush_once);
			m_gl_texture_cache.flush_if_cache_miss_likely(cmd, surface_range);
		}

		if (std::get<0>(m_rtts.m_bound_render_targets[i]))
		{
			auto rtt = std::get<1>(m_rtts.m_bound_render_targets[i]);
			color_targets[i] = rtt->id();

			ensure(rtt->get_rsx_pitch() == m_framebuffer_layout.actual_color_pitch[i]); // "Pitch mismatch!"
			m_surface_info[i].address = m_framebuffer_layout.color_addresses[i];
			m_surface_info[i].pitch = m_framebuffer_layout.actual_color_pitch[i];
			m_surface_info[i].width = m_framebuffer_layout.width;
			m_surface_info[i].height = m_framebuffer_layout.height;
			m_surface_info[i].color_format = m_framebuffer_layout.color_format;
			m_surface_info[i].bpp = color_bpp;
			m_surface_info[i].samples = samples;
			m_gl_texture_cache.notify_surface_changed(m_surface_info[i].get_memory_range(m_framebuffer_layout.aa_factors));
		}
		else
		{
			color_targets[i] = GL_NONE;
			m_surface_info[i] = {};
		}
	}

	if (m_depth_surface_info.pitch && g_cfg.video.write_depth_buffer)
	{
		const utils::address_range surface_range = m_depth_surface_info.get_memory_range();
		m_gl_texture_cache.set_memory_read_flags(surface_range, rsx::memory_read_flags::flush_once);
		m_gl_texture_cache.flush_if_cache_miss_likely(cmd, surface_range);
	}

	if (std::get<0>(m_rtts.m_bound_depth_stencil))
	{
		auto ds = std::get<1>(m_rtts.m_bound_depth_stencil);
		depth_stencil_target = ds->id();

		ensure(std::get<1>(m_rtts.m_bound_depth_stencil)->get_rsx_pitch() == m_framebuffer_layout.actual_zeta_pitch); // "Pitch mismatch!"

		m_depth_surface_info.address = m_framebuffer_layout.zeta_address;
		m_depth_surface_info.pitch = m_framebuffer_layout.actual_zeta_pitch;
		m_depth_surface_info.width = m_framebuffer_layout.width;
		m_depth_surface_info.height = m_framebuffer_layout.height;
		m_depth_surface_info.depth_format = m_framebuffer_layout.depth_format;
		m_depth_surface_info.bpp = get_format_block_size_in_bytes(m_framebuffer_layout.depth_format);
		m_depth_surface_info.samples = samples;

		m_gl_texture_cache.notify_surface_changed(m_depth_surface_info.get_memory_range(m_framebuffer_layout.aa_factors));
	}
	else
	{
		depth_stencil_target = GL_NONE;
		m_depth_surface_info = {};
	}

	m_graphics_state.clear(rsx::rtt_config_valid);

	if (m_draw_fbo)
	{
		// Release resource
		static_cast<gl::framebuffer_holder*>(m_draw_fbo)->release();
	}

	for (auto& fbo : m_framebuffer_cache)
	{
		if (fbo.matches(color_targets, depth_stencil_target))
		{
			fbo.add_ref();

			m_draw_fbo = &fbo;
			m_draw_fbo->bind();
			m_draw_fbo->set_extents({m_framebuffer_layout.width, m_framebuffer_layout.height});

			m_graphics_state.set(rsx::rtt_config_valid);
			break;
		}
	}

	if (!m_graphics_state.test(rsx::rtt_config_valid))
	{
		m_framebuffer_cache.emplace_back();
		m_framebuffer_cache.back().add_ref();

		m_draw_fbo = &m_framebuffer_cache.back();
		m_draw_fbo->create();
		m_draw_fbo->bind();
		m_draw_fbo->set_extents({m_framebuffer_layout.width, m_framebuffer_layout.height});

		for (int i = 0; i < 4; ++i)
		{
			if (color_targets[i])
			{
				m_draw_fbo->color[i] = color_targets[i];
			}
		}

		if (depth_stencil_target)
		{
			if (is_depth_stencil_format(m_framebuffer_layout.depth_format))
			{
				m_draw_fbo->depth_stencil = depth_stencil_target;
			}
			else
			{
				m_draw_fbo->depth = depth_stencil_target;
			}
		}
	}

	switch (rsx::method_registers.surface_color_target())
	{
	case rsx::surface_target::none: break;

	case rsx::surface_target::surface_a:
		m_draw_fbo->draw_buffer(m_draw_fbo->color[0]);
		m_draw_fbo->read_buffer(m_draw_fbo->color[0]);
		break;

	case rsx::surface_target::surface_b:
		m_draw_fbo->draw_buffer(m_draw_fbo->color[1]);
		m_draw_fbo->read_buffer(m_draw_fbo->color[1]);
		break;

	case rsx::surface_target::surfaces_a_b:
		m_draw_fbo->draw_buffers({m_draw_fbo->color[0], m_draw_fbo->color[1]});
		m_draw_fbo->read_buffer(m_draw_fbo->color[0]);
		break;

	case rsx::surface_target::surfaces_a_b_c:
		m_draw_fbo->draw_buffers({m_draw_fbo->color[0], m_draw_fbo->color[1], m_draw_fbo->color[2]});
		m_draw_fbo->read_buffer(m_draw_fbo->color[0]);
		break;

	case rsx::surface_target::surfaces_a_b_c_d:
		m_draw_fbo->draw_buffers({m_draw_fbo->color[0], m_draw_fbo->color[1], m_draw_fbo->color[2], m_draw_fbo->color[3]});
		m_draw_fbo->read_buffer(m_draw_fbo->color[0]);
		break;
	}

	if (!m_draw_fbo->check())
	{
		m_graphics_state.clear(rsx::rtt_config_valid);
		return;
	}

	m_graphics_state.set(rsx::rtt_config_valid);

	check_zcull_status(true);
	set_viewport();
	set_scissor(clipped_scissor);

	m_gl_texture_cache.clear_ro_tex_invalidate_intr();

	if (!m_rtts.superseded_surfaces.empty())
	{
		for (auto& surface : m_rtts.superseded_surfaces)
		{
			m_gl_texture_cache.discard_framebuffer_memory_region(cmd, surface->get_memory_range());
		}

		m_rtts.superseded_surfaces.clear();
	}

	if (!m_rtts.orphaned_surfaces.empty())
	{
		gl::texture::format format;
		gl::texture::type type;
		bool swap_bytes;

		for (auto& [base_addr, surface] : m_rtts.orphaned_surfaces)
		{
			bool lock = surface->is_depth_surface() ? !!g_cfg.video.write_depth_buffer :
			                                          !!g_cfg.video.write_color_buffers;

			if (lock &&
#ifdef TEXTURE_CACHE_DEBUG
				!m_gl_texture_cache.is_protected(
					base_addr,
					surface->get_memory_range(),
					rsx::texture_upload_context::framebuffer_storage)
#else
				!surface->is_locked()
#endif
			)
			{
				lock = false;
			}

			if (!lock) [[likely]]
			{
				m_gl_texture_cache.commit_framebuffer_memory_region(cmd, surface->get_memory_range());
				continue;
			}

			if (surface->is_depth_surface())
			{
				const auto depth_format_gl = rsx::internals::surface_depth_format_to_gl(surface->get_surface_depth_format());
				format = depth_format_gl.format;
				type = depth_format_gl.type;
				swap_bytes = (type != gl::texture::type::uint_24_8);
			}
			else
			{
				const auto color_format_gl = rsx::internals::surface_color_format_to_gl(surface->get_surface_color_format());
				format = color_format_gl.format;
				type = color_format_gl.type;
				swap_bytes = color_format_gl.swap_bytes;
			}

			m_gl_texture_cache.lock_memory_region(
				cmd, surface, surface->get_memory_range(), false,
				surface->get_surface_width<rsx::surface_metrics::pixels>(), surface->get_surface_height<rsx::surface_metrics::pixels>(), surface->get_rsx_pitch(),
				format, type, swap_bytes);
		}

		m_rtts.orphaned_surfaces.clear();
	}

	const auto color_format = rsx::internals::surface_color_format_to_gl(m_framebuffer_layout.color_format);
	for (u8 i = 0; i < rsx::limits::color_buffers_count; ++i)
	{
		if (!m_surface_info[i].address || !m_surface_info[i].pitch)
			continue;

		const auto surface_range = m_surface_info[i].get_memory_range();
		if (g_cfg.video.write_color_buffers)
		{
			// Mark buffer regions as NO_ACCESS on Cell-visible side
			m_gl_texture_cache.lock_memory_region(
				cmd, m_rtts.m_bound_render_targets[i].second, surface_range, true,
				m_surface_info[i].width, m_surface_info[i].height, m_surface_info[i].pitch,
				color_format.format, color_format.type, color_format.swap_bytes);
		}
		else
		{
			m_gl_texture_cache.commit_framebuffer_memory_region(cmd, surface_range);
		}
	}

	if (m_depth_surface_info.address && m_depth_surface_info.pitch)
	{
		const auto surface_range = m_depth_surface_info.get_memory_range();
		if (g_cfg.video.write_depth_buffer)
		{
			const auto depth_format_gl = rsx::internals::surface_depth_format_to_gl(m_framebuffer_layout.depth_format);
			m_gl_texture_cache.lock_memory_region(
				cmd, m_rtts.m_bound_depth_stencil.second, surface_range, true,
				m_depth_surface_info.width, m_depth_surface_info.height, m_depth_surface_info.pitch,
				depth_format_gl.format, depth_format_gl.type, depth_format_gl.type != gl::texture::type::uint_24_8);
		}
		else
		{
			m_gl_texture_cache.commit_framebuffer_memory_region(cmd, surface_range);
		}
	}

	if (m_gl_texture_cache.get_ro_tex_invalidate_intr())
	{
		// Invalidate cached sampler state
		m_samplers_dirty.store(true);
	}
}

// Render target helpers
void gl::render_target::clear_memory(gl::command_context& cmd, gl::texture* surface)
{
	auto dst = surface ? surface : this;
	if (aspect() & gl::image_aspect::depth)
	{
		gl::g_hw_blitter->fast_clear_image(cmd, dst, 1.f, 255);
	}
	else
	{
		gl::g_hw_blitter->fast_clear_image(cmd, dst, {});
	}

	state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
}

void gl::render_target::load_memory(gl::command_context& cmd)
{
	const bool is_swizzled = (raster_type == rsx::surface_raster_type::swizzle);

	rsx::subresource_layout subres{};
	subres.width_in_block = subres.width_in_texel = surface_width * samples_x;
	subres.height_in_block = subres.height_in_texel = surface_height * samples_y;
	subres.pitch_in_block = rsx_pitch / get_bpp();
	subres.depth = 1;
	subres.data = {vm::get_super_ptr<const std::byte>(base_addr), static_cast<std::span<const std::byte>::size_type>(rsx_pitch * surface_height * samples_y)};

	// TODO: MSAA support
	if (g_cfg.video.resolution_scale_percent == 100 && spp == 1) [[likely]]
	{
		gl::upload_texture(cmd, this, get_gcm_format(), is_swizzled, {subres});
	}
	else
	{
		auto tmp = std::make_unique<gl::texture>(GL_TEXTURE_2D, subres.width_in_block, subres.height_in_block, 1, 1, 1, static_cast<GLenum>(get_internal_format()), format_class());
		auto dst = samples() > 1 ? get_resolve_target_safe(cmd) : this;
		gl::upload_texture(cmd, tmp.get(), get_gcm_format(), is_swizzled, {subres});

		gl::g_hw_blitter->scale_image(cmd, tmp.get(), dst,
			{0, 0, subres.width_in_block, subres.height_in_block},
			{0, 0, static_cast<int>(width()), static_cast<int>(height())},
			!is_depth_surface(),
			{});

		if (samples() > 1)
		{
			msaa_flags = rsx::surface_state_flags::require_unresolve;
		}
	}

	state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
}

void gl::render_target::initialize_memory(gl::command_context& cmd, rsx::surface_access access)
{
	const bool memory_load = is_depth_surface() ?
	                             !!g_cfg.video.read_depth_buffer :
	                             !!g_cfg.video.read_color_buffers;

	if (!memory_load)
	{
		clear_memory(cmd);

		if (samples() > 1 && access.is_transfer_or_read())
		{
			// Only clear the resolve surface if reading from it, otherwise it's a waste
			clear_memory(cmd, get_resolve_target_safe(cmd));
		}

		msaa_flags = rsx::surface_state_flags::ready;
	}
	else
	{
		load_memory(cmd);
	}
}

gl::viewable_image* gl::render_target::get_surface(rsx::surface_access access_type)
{
	if (samples() == 1 || !access_type.is_transfer())
	{
		return this;
	}

	// A read barrier should have been called before this!
	ensure(resolve_surface, "Read access without explicit barrier");
	ensure(!(msaa_flags & rsx::surface_state_flags::require_resolve));
	return static_cast<gl::viewable_image*>(resolve_surface.get());
}

void gl::render_target::memory_barrier(gl::command_context& cmd, rsx::surface_access access)
{
	if (access == rsx::surface_access::gpu_reference)
	{
		// In OpenGL, resources are always assumed to be visible to the GPU.
		// We don't manage memory spilling, so just return.
		return;
	}

	const bool read_access = access.is_read();
	const bool is_depth = is_depth_surface();
	const bool should_read_buffers = is_depth ? !!g_cfg.video.read_depth_buffer : !!g_cfg.video.read_color_buffers;

	if (should_read_buffers)
	{
		// TODO: Decide what to do when memory loads are disabled but the underlying has memory changed
		// NOTE: Assume test() is expensive when in a pinch
		if (last_use_tag && state_flags == rsx::surface_state_flags::ready && !test())
		{
			// TODO: Figure out why merely returning and failing the test does not work when reading (TLoU)
			// The result should have been the same either way
			state_flags |= rsx::surface_state_flags::erase_bkgnd;
		}
	}

	if (old_contents.empty())
	{
		// No memory to inherit
		if (dirty() && (read_access || state_flags & rsx::surface_state_flags::erase_bkgnd))
		{
			// Initialize memory contents if we did not find anything usable
			initialize_memory(cmd, access);
			on_write();
		}

		if (msaa_flags & rsx::surface_state_flags::require_resolve)
		{
			if (access.is_transfer())
			{
				// Only do this step when read access is required
				get_resolve_target_safe(cmd);
				resolve(cmd);
			}
		}
		else if (msaa_flags & rsx::surface_state_flags::require_unresolve)
		{
			if (access == rsx::surface_access::shader_write)
			{
				// Only do this step when it is needed to start rendering
				ensure(resolve_surface);
				unresolve(cmd);
			}
		}

		return;
	}

	auto dst_img = (samples() > 1) ? get_resolve_target_safe(cmd) : this;
	const bool dst_is_depth = !!(aspect() & gl::image_aspect::depth);
	const auto dst_bpp = get_bpp();
	unsigned first = prepare_rw_barrier_for_transfer(this);
	bool optimize_copy = true;
	u64 newest_tag = 0;

	for (auto i = first; i < old_contents.size(); ++i)
	{
		auto& section = old_contents[i];
		auto src_texture = gl::as_rtt(section.source);
		const auto src_bpp = src_texture->get_bpp();
		rsx::typeless_xfer typeless_info{};

		src_texture->memory_barrier(cmd, rsx::surface_access::transfer_read);

		if (get_internal_format() == src_texture->get_internal_format())
		{
			// Copy data from old contents onto this one
			ensure(src_bpp == dst_bpp);
		}
		else
		{
			// Mem cast, generate typeless xfer info
			if (!formats_are_bitcast_compatible(this, src_texture))
			{
				typeless_info.src_is_typeless = true;
				typeless_info.src_context = rsx::texture_upload_context::framebuffer_storage;
				typeless_info.src_native_format_override = static_cast<u32>(get_internal_format());
				typeless_info.src_gcm_format = src_texture->get_gcm_format();
				typeless_info.src_scaling_hint = static_cast<f32>(src_bpp) / dst_bpp;
			}
		}

		section.init_transfer(this);
		auto src_area = section.src_rect();
		auto dst_area = section.dst_rect();

		if (g_cfg.video.antialiasing_level != msaa_level::none)
		{
			src_texture->transform_pixels_to_samples(src_area);
			this->transform_pixels_to_samples(dst_area);
		}

		bool memory_load = true;
		if (dst_area.x1 == 0 && dst_area.y1 == 0 &&
			unsigned(dst_area.x2) == dst_img->width() && unsigned(dst_area.y2) == dst_img->height())
		{
			// Skip a bunch of useless work
			state_flags &= ~(rsx::surface_state_flags::erase_bkgnd);
			msaa_flags = rsx::surface_state_flags::ready;

			memory_load = false;
			stencil_init_flags = src_texture->stencil_init_flags;
		}
		else if (state_flags & rsx::surface_state_flags::erase_bkgnd)
		{
			// Might introduce MSAA flags
			initialize_memory(cmd, rsx::surface_access::memory_write);
			ensure(state_flags == rsx::surface_state_flags::ready);
		}

		if (msaa_flags & rsx::surface_state_flags::require_resolve)
		{
			// Need to forward resolve this
			resolve(cmd);
		}

		if (src_texture->samples() > 1)
		{
			// Ensure a readable surface exists for the source
			src_texture->get_resolve_target_safe(cmd);
		}

		gl::g_hw_blitter->scale_image(
			cmd,
			src_texture->get_surface(rsx::surface_access::transfer_read),
			this->get_surface(rsx::surface_access::transfer_write),
			src_area,
			dst_area,
			!dst_is_depth, typeless_info);

		optimize_copy = optimize_copy && !memory_load;
		newest_tag = src_texture->last_use_tag;
	}

	if (!newest_tag) [[unlikely]]
	{
		// Underlying memory has been modified and we could not find valid data to fill it
		clear_rw_barrier();

		state_flags |= rsx::surface_state_flags::erase_bkgnd;
		initialize_memory(cmd, access);
		ensure(state_flags == rsx::surface_state_flags::ready);
	}

	// NOTE: Optimize flag relates to stencil resolve/unresolve for NVIDIA.
	on_write_copy(newest_tag, optimize_copy);

	if (access == rsx::surface_access::shader_write && samples() > 1)
	{
		// Write barrier, must initialize
		unresolve(cmd);
	}
}

// MSAA support
gl::viewable_image* gl::render_target::get_resolve_target_safe(gl::command_context& /*cmd*/)
{
	if (!resolve_surface)
	{
		// Create a resolve surface
		const auto resolve_w = width() * samples_x;
		const auto resolve_h = height() * samples_y;

		resolve_surface.reset(new gl::viewable_image(
			GL_TEXTURE_2D,
			resolve_w, resolve_h,
			1, 1, 1,
			static_cast<GLenum>(get_internal_format()),
			format_class()));
	}

	return static_cast<gl::viewable_image*>(resolve_surface.get());
}

void gl::render_target::resolve(gl::command_context& cmd)
{
	gl::resolve_image(cmd, get_resolve_target_safe(cmd), this);
	msaa_flags &= ~(rsx::surface_state_flags::require_resolve);
}

void gl::render_target::unresolve(gl::command_context& cmd)
{
	gl::unresolve_image(cmd, this, get_resolve_target_safe(cmd));
	msaa_flags &= ~(rsx::surface_state_flags::require_unresolve);
}
