#pragma once

#include "util/types.hpp"
#include "rpcsx/fw/ps3/sceNpTrophy.h"

#include <QWindow>
#include <vector>

class trophy_notification_helper : public TrophyNotificationBase
{
public:
	explicit trophy_notification_helper(QWindow* game_window) : m_game_window(game_window) {}
	s32 ShowTrophyNotification(const SceNpTrophyDetails& trophy, const std::vector<uchar>& trophy_icon_buffer) override;

private:
	QWindow* m_game_window;
};
