#include "welcome_dialog.h"
#include "ui_welcome_dialog.h"

#include "gui_settings.h"
#include "shortcut_utils.h"
#include "qt_utils.h"

#include "util/File.h"

#include <QPushButton>
#include <QCheckBox>
#include <QSvgWidget>

welcome_dialog::welcome_dialog(std::shared_ptr<gui_settings> gui_settings, bool is_manual_show, QWidget* parent)
	: QDialog(parent), ui(new Ui::welcome_dialog), m_gui_settings(std::move(gui_settings))
{
	ui->setupUi(this);

	setAttribute(Qt::WA_DeleteOnClose);
	setWindowFlag(Qt::WindowCloseButtonHint, false); // disable the close button shown on the dialog's top right corner
	layout()->setSizeConstraint(QLayout::SetFixedSize);

	ui->icon_label->load(QStringLiteral(":/rpcs3.svg"));

	ui->label_desc->setText(gui::utils::make_paragraph(tr(
		"RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.\n"
		"It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with %0.\n"
		"Our developers and contributors are always working hard to ensure this project is the best that it can be.\n"
		"There are still plenty of implementations to make and optimizations to do.")
			.arg(gui::utils::make_link(tr("Patreon"), "https://rpcs3.net/patreon"))));

	ui->label_info->setText(gui::utils::make_paragraph(tr(
		"To get started, you must first install the %0.\n"
		"Please refer to the %1 guide found on the official website for further information.\n"
		"If you have any further questions, please refer to the %2.\n"
		"Otherwise, further discussion and support can be found on the %3 or on our %4 server.")
			.arg(gui::utils::make_bold(tr("PlayStation 3 firmware")))
			.arg(gui::utils::make_link(tr("Quickstart"), "https://rpcs3.net/quickstart"))
			.arg(gui::utils::make_link(tr("FAQ"), "https://rpcs3.net/faq"))
			.arg(gui::utils::make_link(tr("Forums"), "https://forums.rpcs3.net"))
			.arg(gui::utils::make_link(tr("Discord"), "https://discord.me/RPCS3"))));

#ifdef __APPLE__
	ui->create_applications_menu_shortcut->setText(tr("&Create Launchpad shortcut"));
	ui->use_dark_theme->setVisible(false);
	ui->use_dark_theme->setEnabled(false);
#else
#ifndef _WIN32
	ui->create_applications_menu_shortcut->setText(tr("&Create Application Menu shortcut"));
#endif

	ui->use_dark_theme->setVisible(!is_manual_show);
	ui->use_dark_theme->setEnabled(!is_manual_show);
	ui->use_dark_theme->setChecked(gui::utils::dark_mode_active());
#endif

	ui->accept->setEnabled(is_manual_show);
	ui->reject->setVisible(!is_manual_show);
	ui->i_have_read->setVisible(!is_manual_show);
	ui->i_have_read->setChecked(is_manual_show);
	ui->show_at_startup->setChecked(m_gui_settings->GetValue(gui::ib_show_welcome).toBool());

	if (!is_manual_show)
	{
		connect(ui->i_have_read, &QCheckBox::clicked, this, [this](bool checked)
			{
				ui->accept->setEnabled(checked);
				ui->reject->setEnabled(!checked);
			});
	}

	connect(ui->show_at_startup, &QCheckBox::clicked, this, [this](bool checked)
		{
			m_gui_settings->SetValue(gui::ib_show_welcome, QVariant(checked));
		});

	connect(ui->accept, &QPushButton::clicked, this, &QDialog::accept); // trigger "accept" signal (setting also dialog's result code to QDialog::Accepted)
	connect(ui->reject, &QPushButton::clicked, this, &QDialog::reject); // trigger "reject" signal (setting also dialog's result code to QDialog::Rejected)

	connect(this, &QDialog::accepted, this, [this]() // "accept" signal's event handler
		{
			if (ui->create_desktop_shortcut->isChecked())
			{
				gui::utils::create_shortcut("RPCS3", "", "", "RPCS3", ":/rpcs3.svg", fs::get_temp_dir(), gui::utils::shortcut_location::desktop);
			}

			if (ui->create_applications_menu_shortcut->isChecked())
			{
				gui::utils::create_shortcut("RPCS3", "", "", "RPCS3", ":/rpcs3.svg", fs::get_temp_dir(), gui::utils::shortcut_location::applications);
			}

			if (ui->use_dark_theme->isChecked() && ui->use_dark_theme->isEnabled()) // if checked and also on initial welcome dialog
			{
				m_gui_settings->SetValue(gui::m_currentStylesheet, gui::DarkStylesheet);
			}
		});

	connect(this, &QDialog::rejected, this, [this]() // "reject" signal's event handler
		{
			// if the agreement on RPCS3's usage conditions was not accepted by the user, always display the initial welcome dialog at next startup
			m_gui_settings->SetValue(gui::ib_show_welcome, QVariant(true));
		});
}

welcome_dialog::~welcome_dialog()
{
}
