#include "stdafx.h"
#include "audio_utils.h"
#include "Emu/system_config.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/Overlays/overlay_message.h"

namespace audio
{
	f32 get_volume()
	{
		return g_fxo->get<audio_fxo>().audio_muted ? 0.0f : g_cfg.audio.volume / 100.0f;
	}

	void toggle_mute()
	{
		audio_fxo& fxo = g_fxo->get<audio_fxo>();
		fxo.audio_muted = !fxo.audio_muted;
		Emu.GetCallbacks().update_emu_settings();

		rsx::overlays::queue_message(fxo.audio_muted ? localized_string_id::AUDIO_MUTED : localized_string_id::AUDIO_UNMUTED, 3'000'000);
	}

	void change_volume(s32 delta)
	{
		// Ignore if muted
		if (g_fxo->get<audio_fxo>().audio_muted)
			return;

		const s32 old_volume = g_cfg.audio.volume;
		const s32 new_volume = old_volume + delta;

		if (old_volume == new_volume)
			return;

		g_cfg.audio.volume.set(std::clamp<s32>(new_volume, g_cfg.audio.volume.min, g_cfg.audio.volume.max));
		Emu.GetCallbacks().update_emu_settings();

		rsx::overlays::queue_message(get_localized_string(localized_string_id::AUDIO_CHANGED, fmt::format("%d%%", g_cfg.audio.volume.get()).c_str()), 3'000'000);
	}
} // namespace audio
