// DO NOT EDIT. Will be overwritten in runtime
// Values here are only for highlighting and static checking
// 1 assumes that a shader either supports this feature or doesn't use any code supporting it
// 0 assumes that shader uses some code supporting the feature but will never have this feature enabled
#define USE_RGBA       1
#define USE_DISCARD    1
#define USE_TINT       1
#define USE_ROUNDING   1
#define USE_CM         1
#define USE_TONEMAP    1
#define USE_SDR_MOD    1
#define USE_BLUR       1
#define USE_ICC        0
#define USE_MIRROR     0
#define USE_BLUR_MATTE 0
