1 #ifndef COIN_SOTRANSFORMSEPARATOR_H
2 #define COIN_SOTRANSFORMSEPARATOR_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoGroup.h>
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:614
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:542
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:725
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:696
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:711
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoGroup.cpp:526
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:689
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:558
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
#define SO_NODE_HEADER(classname)