33 #ifndef COIN_SOVRMLMATERIAL_H
34 #define COIN_SOVRMLMATERIAL_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFFloat.h>
41 class SoVRMLMaterialP;
67 SoVRMLMaterialP * pimpl;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoVRMLMaterial class is used to assign a material to geometry.
Definition: SoVRMLMaterial.h:44
SoSFFloat transparency
Definition: SoVRMLMaterial.h:57
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:55
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:53
SoSFFloat shininess
Definition: SoVRMLMaterial.h:56
SoSFColor specularColor
Definition: SoVRMLMaterial.h:54
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:52
#define SO_NODE_HEADER(classname)