1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFBitMask.h>
54 ALL = SIDES|TOP|BOTTOM
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCylinder class is for rendering cylinder shapes.
Definition: SoCylinder.h:41
Part
Definition: SoCylinder.h:50
SoSFBitMask parts
Definition: SoCylinder.h:59
SoSFFloat height
Definition: SoCylinder.h:58
SoSFFloat radius
Definition: SoCylinder.h:57
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:38
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoShape.cpp:368
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1349
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:400
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:453
#define SO_NODE_HEADER(classname)