33 #ifndef COIN_SOVRMLSCRIPT_H
34 #define COIN_SOVRMLSCRIPT_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFBool.h>
38 #include <Inventor/fields/SoMFString.h>
44 typedef void SoVRMLScriptEvaluateCB(
void * closure,
SoVRMLScript * node);
69 static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
78 static void * createInstance(
void);
85 static void eval_cb(
void * data,
SoSensor *);
86 void initFieldData(
void);
87 SoVRMLScriptP * pimpl;
88 friend class SoVRMLScriptP;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual SoType getTypeId(void) const =0
Returns the type identification of an object derived from a class inheriting SoBase....
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:756
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:48
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:506
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1132
static SoType getClassTypeId(void)
Definition: SoNode.cpp:361
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:914
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1542
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1483
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1290
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
The SoType class is the basis for the runtime type system in Coin.
Definition: SoType.h:59
The SoVRMLScript class is used to control the scene using scripts.
Definition: SoVRMLScript.h:47
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42