# Demonstrate two different kinds of graphical projections.

s:Gr/MyOGLa/Type        = "OpenGL"
i:Gr/MyOGLa/WindowSizeX = 400
i:Gr/MyOGLa/WindowSizeY = 400
i:Gr/MyOGLa/WindowPosX  = 0
i:Gr/MyOGLa/WindowPosY  = 0
s:Gr/MyOGLa/Projection  = "Orthogonal"
d:Gr/MyOGLa/Theta       = 45. deg
d:Gr/MyOGLa/Phi         = 45. deg

s:Gr/MyOGLb/Type             = "OpenGL"
i:Gr/MyOGLb/WindowSizeX      = 400
i:Gr/MyOGLb/WindowSizeY      = 400
i:Gr/MyOGLb/WindowPosX       = 0
i:Gr/MyOGLb/WindowPosY       = 400
s:Gr/MyOGLb/Projection       = "Perspective"
d:Gr/MyOGLb/PerspectiveAngle = 10. deg
d:Gr/MyOGLb/Theta            = 45. deg
d:Gr/MyOGLb/Phi              = 45. deg

s:Ge/Box/Type     = "TsBox"
s:Ge/Box/Parent   = "World"
s:Ge/Box/Material = "G4_WATER"
d:Ge/Box/HLX      = 1. m
d:Ge/Box/HLY      = 1. m
d:Ge/Box/HLZ      = .4 m
d:Ge/Box/TransX   = 0. m
d:Ge/Box/TransY   = 0. m
d:Ge/Box/TransZ   = 0. m
d:Ge/Box/RotX     = 0. deg
d:Ge/Box/RotY     = 0. deg
d:Ge/Box/RotZ     = 0. deg

s:So/Example/Type                     = "Beam"
s:So/Example/Component                = "BeamPosition"
s:So/Example/BeamParticle             = "proton"
d:So/Example/BeamEnergy               = 200. MeV
u:So/Example/BeamEnergySpread         = 0.757504
s:So/Example/BeamPositionDistribution = "Gaussian"
s:So/Example/BeamPositionCutoffShape  = "Ellipse"
d:So/Example/BeamPositionCutoffX      = 10. cm
d:So/Example/BeamPositionCutoffY      = 10. cm
d:So/Example/BeamPositionSpreadX      = 0.65 cm
d:So/Example/BeamPositionSpreadY      = 0.65 cm
s:So/Example/BeamAngularDistribution  = "Gaussian"
d:So/Example/BeamAngularCutoffX       = 90. deg
d:So/Example/BeamAngularCutoffY       = 90. deg
d:So/Example/BeamAngularSpreadX       = 0.0032 rad
d:So/Example/BeamAngularSpreadY       = 0.0032 rad
i:So/Example/NumberOfHistoriesInRun   = 10

b:Ts/PauseBeforeQuit = "True"
