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#include "TsPeriodicBoundaryConditionManager.hh"
#include "TsGeometryManager.hh"
#include "TsParameterManager.hh"

#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "G4SystemOfUnits.hh"
#include "G4GenericBiasingPhysics.hh"

#include "globals.hh"
#include <vector>

TsPeriodicBoundaryConditionManager::TsPeriodicBoundaryConditionManager(G4String name, TsParameterManager* pM, TsGeometryManager* gM)
: TsVBiasingProcess(name, pM, gM), fPm(pM), fName(name)
{
	ResolveParameters();
}


TsPeriodicBoundaryConditionManager::~TsPeriodicBoundaryConditionManager()
{;}


void TsPeriodicBoundaryConditionManager::ResolveParameters() {
    fParticlesToBias = fPm->GetStringVector(GetFullParmName("ParticlesNamed"));
    fNbOfParticles = fPm->GetVectorLength(GetFullParmName("ParticlesNamed"));
    fType = fPm->GetStringParameter(GetFullParmName("Type"));
	
}


void TsPeriodicBoundaryConditionManager::Initialize() {
	SetGenericBiasing();
}


void TsPeriodicBoundaryConditionManager::SetGenericBiasing() {
	return;
}


G4GenericBiasingPhysics* TsPeriodicBoundaryConditionManager::GetGenericBiasingPhysics() {
	G4GenericBiasingPhysics* biasingPhysics = new G4GenericBiasingPhysics(fName);
	for ( int i = 0; i < fNbOfParticles; i++ )
		biasingPhysics->NonPhysicsBias(fParticlesToBias[i]);	

    return biasingPhysics;
}


void TsPeriodicBoundaryConditionManager::Clear() {
	return;
}
