36 #ifndef vtkClustering2DLayoutStrategy_h 37 #define vtkClustering2DLayoutStrategy_h 40 #include "vtkInfovisLayoutModule.h" 64 vtkGetMacro(RandomSeed,
int);
76 vtkSetClampMacro(MaxNumberOfIterations,
int, 0,
VTK_INT_MAX);
77 vtkGetMacro(MaxNumberOfIterations,
int);
88 vtkSetClampMacro(IterationsPerLayout,
int, 0,
VTK_INT_MAX);
89 vtkGetMacro(IterationsPerLayout,
int);
99 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
100 vtkGetMacro(InitialTemperature,
float);
113 vtkGetMacro(CoolDownRate,
double);
121 vtkSetMacro(RestDistance,
float);
122 vtkGetMacro(RestDistance,
float);
174 vtkLayoutEdge* EdgeArray;
177 int IterationsPerLayout;
182 float CuttingThreshold;
185 void GenerateCircularSplat(
vtkImageData* splat,
int x,
int y);
186 void GenerateGaussianSplat(
vtkImageData* splat,
int x,
int y);
187 void ResolveCoincidentVertices();
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of float
int MaxNumberOfIterations
abstract superclass for all graph layout strategies
dynamic, self-adjusting array of int
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
int IsLayoutComplete() override
I'm an iterative layout so this method lets the caller know if I'm done laying out the graph...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void Initialize()
This method allows the layout strategy to do initialization of data structures or whatever else it mi...
virtual void Layout()=0
This is the layout method where the graph that was set in SetGraph() is laid out. ...
a simple fast 2D graph layout