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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoGLShapeHintsElement class is yet to be documented. More...
#include <Inventor/elements/SoGLShapeHintsElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual SbBool | matches (const SoElement *element) const |
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virtual SoElement * | copyMatchInfo (void) const |
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virtual void | print (FILE *file) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | forceSend (SoState *const state, const SbBool twoside) |
static void | forceSend (SoState *const state, const SbBool ccw, const SbBool cull) |
static void | forceSend (SoState *const state, const SbBool ccw, const SbBool cull, const SbBool twoside) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType) |
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static void | set (SoState *const state, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType) |
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static void | get (SoState *const state, VertexOrdering &vertexOrdering, ShapeType &shapeType, FaceType &faceType) |
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static VertexOrdering | getVertexOrdering (SoState *const state) |
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static ShapeType | getShapeType (SoState *const state) |
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static FaceType | getFaceType (SoState *const state) |
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static VertexOrdering | getDefaultVertexOrdering () |
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static ShapeType | getDefaultShapeType () |
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static FaceType | getDefaultFaceType () |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLShapeHintsElement () |
virtual void | setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType) |
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virtual | ~SoShapeHintsElement () |
void | updateLazyElement (SoState *state) |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | VertexOrdering { UNKNOWN_ORDERING , CLOCKWISE , COUNTERCLOCKWISE , ORDERING_AS_IS } |
enum | ShapeType { UNKNOWN_SHAPE_TYPE , SOLID , SHAPE_TYPE_AS_IS } |
enum | FaceType { UNKNOWN_FACE_TYPE , CONVEX , FACE_TYPE_AS_IS } |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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VertexOrdering | vertexOrdering |
ShapeType | shapeType |
FaceType | faceType |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLShapeHintsElement class is yet to be documented.
FIXME: write doc.
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protectedvirtual |
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoGLShapeHintsElement class.
FIXME: write doc.
Reimplemented from SoShapeHintsElement.
FIXME: write doc.
Reimplemented from SoShapeHintsElement.
FIXME: write doc.
Reimplemented from SoShapeHintsElement.
Update gl state. Use this is you only want to modify the twoside lighting feature.
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static |
Update GL state. Use this if you don't care about the two-side lighting state.
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protectedvirtual |
FIXME: write doc.
Reimplemented from SoShapeHintsElement.