1#ifndef COIN_SBBOX3I32_H
2#define COIN_SBBOX3I32_H
36#include <Inventor/SbVec3i32.h>
37#include <Inventor/SbVec3f.h>
56 { minpt.setValue(
xmin, ymin,
zmin); maxpt.setValue(
xmax, ymax,
zmax);
return *
this; }
63 void getBounds(int32_t &
xmin, int32_t & ymin, int32_t &
zmin, int32_t &
xmax, int32_t & ymax, int32_t &
zmax)
const
68 const SbVec3i32 & getMin(
void)
const {
return minpt; }
69 SbVec3i32 & getMin(
void) {
return minpt; }
70 const SbVec3i32 & getMax(
void)
const {
return maxpt; }
71 SbVec3i32 & getMax(
void) {
return maxpt; }
78 SbBool isEmpty(
void)
const {
return (maxpt[0] < minpt[0]); }
79 SbBool hasVolume(
void)
const
80 {
return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); }
81 float getVolume(
void)
const
82 { int32_t
dx = 0,
dy = 0,
dz = 0; getSize(
dx,
dy,
dz);
return (
float(
dx) *
float(
dy) *
float(
dz)); }
86 SbBool intersect(
const SbVec3f &
pt)
const;
91 SbVec3f getCenter(
void)
const {
return SbVec3f(minpt + maxpt) * 0.5f; }
96 else {
sizeX = maxpt[0] - minpt[0];
sizeY = maxpt[1] - minpt[1];
sizeZ = maxpt[2] - minpt[2]; } }
100 this->getSize(v[0], v[1], v[2]);
104 void getSpan(
const SbVec3f & direction,
float &
dmin,
float &
dmax)
const;
113 return ((
b1.getMin() ==
b2.getMin()) && (
b1.getMax() ==
b2.getMax()));
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3d.h:46
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
Definition SbBox3i32.h:44
The SbBox3s class is a 3 dimensional box with short integer coordinates.
Definition SbBox3s.h:43
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
const float * getValue(void) const
Definition SbVec3f.h:73
Definition SbVec3i32.h:48