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Orcus
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Classes | |
| struct | node_properties |
| class | walker |
Public Types | |
| enum class | node_type : short { unknown = 0 , array = 1 , object = 2 , object_key = 3 , value = 4 } |
| using | range_handler_type = std::function<void(table_range_t&&)> |
Public Member Functions | |
| structure_tree (const structure_tree &)=delete | |
| structure_tree & | operator= (const structure_tree &)=delete |
| void | parse (std::string_view stream) |
| void | normalize_tree () |
| void | dump_compact (std::ostream &os) const |
| walker | get_walker () const |
| void | process_ranges (range_handler_type rh) const |
| void orcus::json::structure_tree::normalize_tree | ( | ) |
For now, normalizing a tree just means sorting child nodes. We may add other normalization stuff later.