48#include "vtkRenderingCoreModule.h"
55#define VTK_LIGHT_TYPE_HEADLIGHT 1
56#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2
57#define VTK_LIGHT_TYPE_SCENE_LIGHT 3
98 vtkSetVector3Macro(AmbientColor,
double);
99 vtkGetVectorMacro(AmbientColor,
double, 3);
100 vtkSetVector3Macro(DiffuseColor,
double);
101 vtkGetVectorMacro(DiffuseColor,
double, 3);
102 vtkSetVector3Macro(SpecularColor,
double);
103 vtkGetVectorMacro(SpecularColor,
double, 3);
116 vtkSetVector3Macro(Position,
double);
117 vtkGetVectorMacro(Position,
double, 3);
129 vtkSetVector3Macro(FocalPoint,
double);
130 vtkGetVectorMacro(FocalPoint,
double, 3);
138 vtkSetMacro(Intensity,
double);
139 vtkGetMacro(Intensity,
double);
164 vtkSetClampMacro(Exponent,
double, 0.0, 128.0);
165 vtkGetMacro(Exponent,
double);
176 vtkSetMacro(ConeAngle,
double);
177 vtkGetMacro(ConeAngle,
double);
185 vtkSetVector3Macro(AttenuationValues,
double);
186 vtkGetVectorMacro(AttenuationValues,
double, 3);
214 void GetTransformedFocalPoint(
double& x,
double& y,
double& z);
215 void GetTransformedFocalPoint(
double a[3]);
222 void TransformPoint(
double a[3],
double b[3]);
227 void TransformVector(
double a[3],
double b[3]);
236 void SetDirectionAngle(
double elevation,
double azimuth);
265 vtkGetMacro(LightType,
int);
288 vtkSetMacro(ShadowAttenuation,
float);
289 vtkGetMacro(ShadowAttenuation,
float);
304 double FocalPoint[3];
307 double AmbientColor[3];
308 double DiffuseColor[3];
309 double SpecularColor[3];
314 double AttenuationValues[3];
316 double TransformedFocalPointReturn[3];
317 double TransformedPositionReturn[3];
326 void operator=(
const vtkLight&) =
delete;
a simple class to control print indentation
a virtual light for 3D rendering
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
int LightTypeIsHeadlight()
Query the type of the light.
void SetLightTypeToHeadlight()
Set/Get the type of the light.
virtual void SetLightType(int)
Set/Get the type of the light.
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
void SetColor(const double a[3])
Set/Get the color of the light.
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsSceneLight()
Query the type of the light.
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
void SetPosition(const float *a)
Set/Get the position of the light.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
void SetLightTypeToSceneLight()
Set/Get the type of the light.
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
vtkMatrix4x4 * TransformMatrix
void SetLightTypeToCameraLight()
Set/Get the type of the light.
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetColor(double, double, double)
Set/Get the color of the light.
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight()
Query the type of the light.
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
#define VTK_LIGHT_TYPE_SCENE_LIGHT
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
#define VTK_LIGHT_TYPE_HEADLIGHT
#define VTK_SIZEHINT(...)