28#include "vtkRenderingVRModule.h"
represent and manipulate 4x4 transformation matrices
Allocate and hold a VTK object.
double PhysicalViewDirection[3]
void SetPoseFromCamera(Pose *pose, vtkVRRenderWindow *win)
void SetCameraFromDeviceToWorldMatrix(vtkMatrix4x4 *mat, double distance)
void SetCameraFromWorldToDeviceMatrix(vtkMatrix4x4 *mat, double distance)
virtual void GetTrackingToDCMatrix(vtkMatrix4x4 *&physicalToProjectionMatrix)
Provides a matrix to go from physical coordinates to projection coordinates for the eye currently bei...
void ApplyPoseToCamera(Pose *pose, vtkVRRenderWindow *win)
vtkNew< vtkMatrix4x4 > TempMatrix4x4
virtual void GetPhysicalToProjectionMatrix(vtkMatrix4x4 *&physicalToProjectionMatrix)=0
#define VTK_DEPRECATED_IN_9_2_0(reason)