Gazebo Rendering
API Reference
8.1.0
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include
gz
rendering
Marker.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2019 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_MARKER_HH_
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#define GZ_RENDERING_MARKER_HH_
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#include <gz/math/Color.hh>
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#include <gz/math/Vector3.hh>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/Geometry.hh
"
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#include "
gz/rendering/Object.hh
"
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#include "
gz/rendering/RenderTypes.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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enum
GZ_RENDERING_VISIBLE
MarkerType
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{
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MT_NONE
= 0,
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MT_BOX
= 1,
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MT_CYLINDER
= 2,
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MT_LINE_STRIP
= 3,
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MT_LINE_LIST
= 4,
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MT_POINTS
= 5,
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MT_SPHERE
= 6,
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MT_TEXT
= 7,
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MT_TRIANGLE_FAN
= 8,
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MT_TRIANGLE_LIST
= 9,
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MT_TRIANGLE_STRIP
= 10,
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MT_CAPSULE
= 11,
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};
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class
GZ_RENDERING_VISIBLE
Marker
:
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public
virtual
Geometry
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{
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protected
:
Marker
();
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public
:
virtual
~Marker
();
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public
:
virtual
void
SetLifetime
(
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const
std::chrono::steady_clock::duration &_lifetime) = 0;
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public
:
virtual
std::chrono::steady_clock::duration
Lifetime
()
const
= 0;
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public
:
virtual
void
SetLayer
(int32_t _layer) = 0;
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public
:
virtual
int32_t
Layer
()
const
= 0;
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public
:
virtual
void
SetType
(
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const
gz::rendering::MarkerType
_markerType) = 0;
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public
:
virtual
gz::rendering::MarkerType
Type
()
const
= 0;
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public
:
virtual
void
SetSize
(
double
_size) = 0;
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public
:
virtual
double
Size
()
const
= 0;
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public
:
virtual
void
ClearPoints
() = 0;
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public
:
virtual
void
AddPoint
(
double
_x,
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double
_y,
double
_z,
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const
gz::math::Color
&_color) = 0;
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public
:
virtual
void
AddPoint
(
const
gz::math::Vector3d
&_pt,
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const
gz::math::Color
&_color) = 0;
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public
:
virtual
void
SetPoint
(
unsigned
int
_index,
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const
gz::math::Vector3d
&_value) = 0;
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};
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}
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}
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}
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#endif