Ogre implementation of the RenderPass class.
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#include <OgreRenderPass.hh>
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virtual | ~OgreRenderPass () |
| Destructor.
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virtual void | CreateRenderPass () |
| Create the render pass using ogre compositor.
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void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual void | SetCamera (Ogre::Camera *_camera) |
| Set the ogre camera that the render pass applies to.
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virtual void | SetCameras (Ogre::Camera *_cameras[kMaxOgreRenderPassCameras]) |
| Set all ogre cameras that the render pass applies to at once.
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virtual | ~BaseRenderPass () |
| Destructor.
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virtual bool | IsEnabled () const override |
| Get whether or not the render pass is enabled.
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void | PreRender (const CameraPtr &_camera) override |
| See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
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virtual void | SetEnabled (bool _enabled) override |
| Set to enable or disable the render pass.
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void | SetWideAngleCameraAfterStitching (bool _afterStitching) override |
| WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.
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bool | WideAngleCameraAfterStitching () const override |
| See SetWideAngleCameraAfterStitching()
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virtual | ~RenderPass () |
| Destructor.
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virtual | ~Object () |
| Destructor.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual void | PreRender ()=0 |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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virtual | ~OgreObject () |
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virtual ScenePtr | Scene () const |
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virtual | ~BaseObject () |
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virtual unsigned int | Id () const override |
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virtual std::string | Name () const override |
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virtual void | PostRender () override |
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virtual void | PreRender () override |
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Ogre implementation of the RenderPass class.
◆ OgreRenderPass()
◆ ~OgreRenderPass()
◆ CreateRenderPass()
virtual void CreateRenderPass |
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◆ Destroy()
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
◆ SetCamera()
virtual void SetCamera |
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Ogre::Camera * | _camera | ) |
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Set the ogre camera that the render pass applies to.
- Parameters
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[in] | _camera | Pointer to the ogre camera. |
◆ SetCameras()
virtual void SetCameras |
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Ogre::Camera * | _cameras[kMaxOgreRenderPassCameras] | ) |
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Set all ogre cameras that the render pass applies to at once.
- Parameters
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[in] | _cameras | Pointer to the ogre cameras. |
◆ ogreCamera
Pointer to the ogre camera May have more than one. Must check for nullptr on all of them. Not all RenderPasses support multiple cameras.
The documentation for this class was generated from the following file: