// modulate a sine frequency and a noise amplitude with another sine // whose frequency depends on the horizontal mouse pointer position ~myFunction = {

var x = SinOsc.ar(MouseX.kr(1, 100));
SinOsc.ar(300 * x + 800, 0, 0.1)
+
PinkNoise.ar(0.1 * x + 0.1)

};

~myFunction.play; “that’s all, folks!”.postln;