struct PSInput {

float4 position : SV_POSITION;
float4 color : COLOR;

};

// Vertex shader PSInput VSMain(float4 position : POSITION, float4 color : COLOR) {

PSInput result;
result.position = position;
result.color = color;
return result;

}

// Pixel shader float4 PSMain(PSInput input) : SV_TARGET {

return input.color;

}