struct PSInput {
float4 position : SV_POSITION; float4 color : COLOR;
};
// Vertex shader PSInput VSMain(float4 position : POSITION, float4 color : COLOR) {
PSInput result; result.position = position; result.color = color; return result;
}
// Pixel shader float4 PSMain(PSInput input) : SV_TARGET {
return input.color;
}