Interface NetworkConnection
- All Superinterfaces:
ControllerAllocationManagement, NetworkConnectionBase
- All Known Implementing Classes:
NetworkConnectionImpl
Represents a managed network connection, over which messages can be sent and received.
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic interfaceListener for notification of connection events. -
Field Summary
Fields inherited from interface ControllerAllocationManagement
UNALLOCATED_PARTITION -
Method Summary
Modifier and TypeMethodDescriptionvoidClose and shutdown this connection.voidconnect(int priority, NetworkConnection.ConnectionListener listener) Connect this connection's transport, i.e.voidconnect(ByteBuffer initial_outbound_data, int priority, NetworkConnection.ConnectionListener listener) Decouples the transport from this network connection so it can be reusedvoidenableEnhancedMessageProcessing(boolean enable, int partition_id) Upgrade the connection to high-speed transfer processing.Get the connection's data transport interface.getUserData(Object key) booleansetUserData(Object key, Object value) voidBegin processing incoming and outgoing message queues.Methods inherited from interface ControllerAllocationManagement
activeReadControllerRelease, activeWriteControllerRelease, isReadControllerActive, isWriteControllerActive, setReadControllerInactive, setTargetReadControllerPartition, setTargetWriteControllerPartition, setWriteControllerInactiveMethods inherited from interface NetworkConnectionBase
addRateLimiter, getDownloadLimit, getEndpoint, getIncomingMessageQueue, getMssSize, getOutgoingMessageQueue, getPartitionID, getRateLimiters, getString, getTransportBase, getUploadLimit, isClosed, isIncoming, isLANLocal, notifyOfException, removeRateLimiter, resetLANLocalStatus, setDownloadLimit, setUploadLimit
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Method Details
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connect
Connect this connection's transport, i.e. establish the network connection. If this connection is already established (from an incoming connection for example), then this provides a mechanism to register the connection listener, in which case connectSuccess() will be called immediately.- Parameters:
listener- notified on connect success or failure
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connect
void connect(ByteBuffer initial_outbound_data, int priority, NetworkConnection.ConnectionListener listener) -
close
Close and shutdown this connection. -
startMessageProcessing
void startMessageProcessing()Begin processing incoming and outgoing message queues.- Parameters:
upload_group- upload rate limit group to usedownload_group- download rate limit group to use
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enableEnhancedMessageProcessing
void enableEnhancedMessageProcessing(boolean enable, int partition_id) Upgrade the connection to high-speed transfer processing.- Parameters:
enable- true for high-speed processing, false for normal processing
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detachTransport
Transport detachTransport()Decouples the transport from this network connection so it can be reused- Returns:
- null if detach failed
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getTransport
Transport getTransport()Get the connection's data transport interface.- Returns:
- the transport - MAY BE NULL if not yet fully connected
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isConnected
boolean isConnected() -
setUserData
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getUserData
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