19 #ifndef OPENXCOM_MANUFACTURESTATE_H
20 #define OPENXCOM_MANUFACTURESTATE_H
22 #include "../Engine/State.h"
43 Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtFunds, *_txtItem, *_txtEngineers, *_txtProduced, *_txtCost, *_txtTimeLeft;
45 void lstManufactureClick(
Action * action);
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Manufacture screen that lets the player manage all the manufacturing operations of a base.
Definition: ManufactureState.h:38
void init()
Updates the production list.
Definition: ManufactureState.cpp:161
~ManufactureState()
Cleans up the Manufacture state.
Definition: ManufactureState.cpp:152
void fillProductionList()
Fills the list of base productions.
Definition: ManufactureState.cpp:188
void btnNewProductionClick(Action *action)
Handler for the New Production button.
Definition: ManufactureState.cpp:180
ManufactureState(Game *game, Base *base)
Creates the Manufacture state.
Definition: ManufactureState.cpp:48
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ManufactureState.cpp:171
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
List of Text's split into columns.
Definition: TextList.h:43
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41