19 #ifndef OPENXCOM_TRANSFERCONFIRMSTATE_H
20 #define OPENXCOM_TRANSFERCONFIRMSTATE_H
22 #include "../Engine/State.h"
30 class TransferItemsState;
41 Text *_txtTitle, *_txtCost, *_txtTotal;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Window to confirm a transfer between bases.
Definition: TransferConfirmState.h:37
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TransferConfirmState.cpp:112
TransferConfirmState(Game *game, Base *base, TransferItemsState *state)
Creates the Transfer Confirm state.
Definition: TransferConfirmState.cpp:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: TransferConfirmState.cpp:103
~TransferConfirmState()
Cleans up the Transfer Confirm state.
Definition: TransferConfirmState.cpp:95
Transfer screen that lets the player pick what items to transfer between bases.
Definition: TransferItemsState.h:44
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41