19 #ifndef OPENXCOM_MONTHLYREPORTSTATE_H
20 #define OPENXCOM_MONTHLYREPORTSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtTitle, *_txtMonth, *_txtRating, *_txtChange, *_txtDesc, *_txtFailure;
44 int _ratingTotal, _fundingDiff, _lastMonthsRating;
45 std::vector<std::string> _happyList, _sadList, _pactList;
48 std::wstring countryList(
const std::vector<std::string> &countries,
const std::string &singular,
const std::string &plural);
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Interactive globe view of the world.
Definition: Globe.h:45
Report screen shown monthly to display changes in the player's performance and funding.
Definition: MonthlyReportState.h:38
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: MonthlyReportState.cpp:242
MonthlyReportState(Game *game, bool psi, Globe *globe)
Creates the Monthly Report state.
Definition: MonthlyReportState.cpp:51
void calculateChanges()
Calculate monthly scores.
Definition: MonthlyReportState.cpp:290
~MonthlyReportState()
Cleans up the Monthly Report state.
Definition: MonthlyReportState.cpp:233
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41