19 #ifndef OPENXCOM_ARROWBUTTON_H
20 #define OPENXCOM_ARROWBUTTON_H
22 #include "ImageButton.h"
27 enum ArrowShape { ARROW_NONE, ARROW_BIG_UP, ARROW_BIG_DOWN, ARROW_SMALL_UP, ARROW_SMALL_DOWN, ARROW_SMALL_LEFT, ARROW_SMALL_RIGHT };
47 ArrowButton(ArrowShape shape,
int width,
int height,
int x = 0,
int y = 0);
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
A game state that receives user input and reacts accordingly.
Definition: State.h:45
List of Text's split into columns.
Definition: TextList.h:43
Timer used to run code in fixed intervals.
Definition: Timer.h:38
COPYING:
Definition: BaseInfoState.cpp:41