19 #ifndef OPENXCOM_MINIMAP_H
20 #define OPENXCOM_MINIMAP_H
22 #include "../Engine/State.h"
28 class InteractiveSurface;
32 class SavedBattleGame;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Class handling camera movement, either by mouse or by events on the battlescape.
Definition: Camera.h:36
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
The MiniMap is a representation of a Battlescape map that allows you to see more of the map.
Definition: MiniMapState.h:38
void btnLevelDownClick(Action *action)
Handler for the one level down button.
Definition: MiniMapState.cpp:151
void think()
Handles timers.
Definition: MiniMapState.cpp:169
MiniMapState(Game *game, Camera *camera, SavedBattleGame *battleGame)
Creates the MiniMapState.
Definition: MiniMapState.cpp:42
void btnLevelUpClick(Action *action)
Handler for the one level up button.
Definition: MiniMapState.cpp:140
void handle(Action *action)
Handler for right-clicking anything.
Definition: MiniMapState.cpp:106
void btnOkClick(Action *action)
Handler for the OK button.
Definition: MiniMapState.cpp:126
~MiniMapState()
Cleans up the MiniMapState.
Definition: MiniMapState.cpp:97
MiniMapView is the class used to display the map in the MiniMapState.
Definition: MiniMapView.h:37
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:51
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Element that is blit (rendered) onto the screen.
Definition: Surface.h:40
Text string displayed on screen.
Definition: Text.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:38
COPYING:
Definition: BaseInfoState.cpp:41