19 #ifndef OPENXCOM_OPTIONSDEFAULTSSTATE_H
20 #define OPENXCOM_OPTIONSDEFAULTSSTATE_H
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
39 OptionsOrigin _origin;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:44
Confirmation window when restoring the default game options.
Definition: OptionsDefaultsState.h:37
~OptionsDefaultsState()
Cleans up the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:94
OptionsDefaultsState(Game *game, OptionsOrigin origin, OptionsBaseState *state)
Creates the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:38
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: OptionsDefaultsState.cpp:119
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: OptionsDefaultsState.cpp:103
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41