19 #ifndef OPENXCOM_LISTLOADSTATE_H
20 #define OPENXCOM_LISTLOADSTATE_H
22 #include "ListGamesState.h"
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:43
Load Game screen for listing info on available saved games and loading them.
Definition: ListLoadState.h:32
ListLoadState(Game *game, OptionsOrigin origin)
Creates the Load Game state.
Definition: ListLoadState.cpp:36
~ListLoadState()
Cleans up the Load Game state.
Definition: ListLoadState.cpp:47
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListLoadState.cpp:56
COPYING:
Definition: BaseInfoState.cpp:41