OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::Base Member List

This is the complete list of members for OpenXcom::Base, including all inherited members.

addProduction(Production *p)OpenXcom::Base
addResearch(ResearchProject *)OpenXcom::Base
Base(const Ruleset *rule)OpenXcom::Base
destroyDisconnectedFacilities()OpenXcom::Base
destroyFacility(std::vector< BaseFacility * >::iterator facility)OpenXcom::Base
detect(Target *target) constOpenXcom::Base
getAllocatedEngineers() constOpenXcom::Base
getAllocatedScientists() constOpenXcom::Base
getAvailableContainment() constOpenXcom::Base
getAvailableEngineers() constOpenXcom::Base
getAvailableHangars() constOpenXcom::Base
getAvailableLaboratories() constOpenXcom::Base
getAvailablePsiLabs() constOpenXcom::Base
getAvailableQuarters() constOpenXcom::Base
getAvailableScientists() constOpenXcom::Base
getAvailableSoldiers(bool checkCombatReadiness=false) constOpenXcom::Base
getAvailableStores() constOpenXcom::Base
getAvailableWorkshops() constOpenXcom::Base
getCraftCount(const std::string &craft) constOpenXcom::Base
getCraftMaintenance() constOpenXcom::Base
getCrafts()OpenXcom::Base
getDefenses()OpenXcom::Base
getDefenseValue() constOpenXcom::Base
getDetectionChance(int difficulty) constOpenXcom::Base
getDisconnectedFacilities(BaseFacility *remove)OpenXcom::Base
getDistance(const Target *target) constOpenXcom::Target
getEngineers() constOpenXcom::Base
getFacilities()OpenXcom::Base
getFacilityMaintenance() constOpenXcom::Base
getFollowers()OpenXcom::Target
getFreeLaboratories() constOpenXcom::Base
getFreePsiLabs() constOpenXcom::Base
getFreeWorkshops() constOpenXcom::Base
getGravShields() constOpenXcom::Base
getHyperDetection() constOpenXcom::Base
getItems()OpenXcom::Base
getLatitude() constOpenXcom::Target
getLongitude() constOpenXcom::Target
getLongRangeDetection() constOpenXcom::Base
getMonthlyMaintenace() constOpenXcom::Base
getName(Language *lang=0) constOpenXcom::Basevirtual
getPersonnelMaintenance() constOpenXcom::Base
getProductions() constOpenXcom::Base
getResearch() constOpenXcom::Base
getRetaliationTarget() constOpenXcom::Base
getScientists() constOpenXcom::Base
getShortRangeDetection() constOpenXcom::Base
getSoldiers()OpenXcom::Base
getTotalEngineers() constOpenXcom::Base
getTotalScientists() constOpenXcom::Base
getTotalSoldiers() constOpenXcom::Base
getTransfers()OpenXcom::Base
getUsedContainment() constOpenXcom::Base
getUsedHangars() constOpenXcom::Base
getUsedLaboratories() constOpenXcom::Base
getUsedPsiLabs() constOpenXcom::Base
getUsedQuarters() constOpenXcom::Base
getUsedStores()OpenXcom::Base
getUsedWorkshops() constOpenXcom::Base
getVehicles()OpenXcom::Base
insideRadarRange(Target *target) constOpenXcom::Base
isInBattlescape() constOpenXcom::Base
load(const YAML::Node &node, SavedGame *save, bool newGame, bool newBattleGame=false)OpenXcom::Base
OpenXcom::Target::load(const YAML::Node &node)OpenXcom::Target
removeProduction(Production *p)OpenXcom::Base
removeResearch(ResearchProject *)OpenXcom::Base
save() constOpenXcom::Basevirtual
saveId() constOpenXcom::Basevirtual
setEngineers(int engineers)OpenXcom::Base
setInBattlescape(bool inbattle)OpenXcom::Base
setLatitude(double lat)OpenXcom::Target
setLongitude(double lon)OpenXcom::Target
setName(const std::wstring &name)OpenXcom::Base
setRetaliationTarget(bool mark=true)OpenXcom::Base
setScientists(int scientists)OpenXcom::Base
setupDefenses()OpenXcom::Base
storesOverfull(double offset=0.0)OpenXcom::Base
Target()OpenXcom::Targetprotected
~Base()OpenXcom::Base
~Target()OpenXcom::Targetvirtual