OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::Soldier Member List

This is the complete list of members for OpenXcom::Soldier, including all inherited members.

addKillCount(int count)OpenXcom::Soldier
addMissionCount()OpenXcom::Soldier
calcStatString(const std::vector< StatString * > &statStrings, bool psiStrengthEval)OpenXcom::Soldier
die(SoldierDeath *death)OpenXcom::Soldier
getArmor() constOpenXcom::Soldier
getCraft() constOpenXcom::Soldier
getCraftString(Language *lang) constOpenXcom::Soldier
getCurrentStats()OpenXcom::Soldier
getDeath() constOpenXcom::Soldier
getEquipmentLayout()OpenXcom::Soldier
getGender() constOpenXcom::Soldier
getId() constOpenXcom::Soldier
getImprovement()OpenXcom::Soldier
getInitStats()OpenXcom::Soldier
getKills() constOpenXcom::Soldier
getLook() constOpenXcom::Soldier
getMissions() constOpenXcom::Soldier
getName(bool statstring=false, unsigned int maxLength=20) constOpenXcom::Soldier
getRank() constOpenXcom::Soldier
getRankSprite() constOpenXcom::Soldier
getRankString() constOpenXcom::Soldier
getRules() constOpenXcom::Soldier
getWoundRecovery() constOpenXcom::Soldier
heal()OpenXcom::Soldier
isInPsiTraining()OpenXcom::Soldier
isPromoted()OpenXcom::Soldier
load(const YAML::Node &node, const Ruleset *rule, SavedGame *save)OpenXcom::Soldier
promoteRank()OpenXcom::Soldier
save() constOpenXcom::Soldier
setArmor(Armor *armor)OpenXcom::Soldier
setCraft(Craft *craft)OpenXcom::Soldier
setName(const std::wstring &name)OpenXcom::Soldier
setPsiTraining()OpenXcom::Soldier
setWoundRecovery(int recovery)OpenXcom::Soldier
Soldier(RuleSoldier *rules, Armor *armor, const std::vector< SoldierNamePool * > *names=0, int id=0)OpenXcom::Soldier
trainPsi()OpenXcom::Soldier
trainPsi1Day()OpenXcom::Soldier
~Soldier()OpenXcom::Soldier