19 #ifndef OPENXCOM_ALIENBASESTATE_H
20 #define OPENXCOM_ALIENBASESTATE_H
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents an alien base on the world.
Definition: AlienBase.h:33
Displays info on an alien base.
Definition: AlienBaseState.h:38
~AlienBaseState()
Cleans up the Alien Base Detected state.
Definition: AlienBaseState.cpp:115
AlienBaseState(Game *game, AlienBase *base, GeoscapeState *state)
Creates the Alien Base Detected state.
Definition: AlienBaseState.cpp:47
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AlienBaseState.cpp:124
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Geoscape screen which shows an overview of the world and lets the player manage the game.
Definition: GeoscapeState.h:44
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41