19 #ifndef OPENXCOM_SCANNERSTATE_H
20 #define OPENXCOM_SCANNERSTATE_H
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
The Scanner User Interface.
Definition: ScannerState.h:36
void exitClick(Action *action)
Handler for exiting the state.
Definition: ScannerState.cpp:131
void handle(Action *action)
Handler for right-clicking anything.
Definition: ScannerState.cpp:93
ScannerState(Game *game, BattleAction *action)
Creates the ScannerState.
Definition: ScannerState.cpp:46
void think()
Handles timers.
Definition: ScannerState.cpp:121
Displays a view of units movement.
Definition: ScannerView.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Element that is blit (rendered) onto the screen.
Definition: Surface.h:40
Timer used to run code in fixed intervals.
Definition: Timer.h:38
COPYING:
Definition: BaseInfoState.cpp:41
Definition: BattlescapeGame.h:46