19 #ifndef OPENXCOM_SOLDIERMEMORIALSTATE_H
20 #define OPENXCOM_SOLDIERMEMORIALSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtTitle, *_txtName, *_txtRank, *_txtDate, *_txtRecruited, *_txtLost;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Screen that shows all the soldiers that have died throughout the game.
Definition: SoldierMemorialState.h:38
~SoldierMemorialState()
Cleans up the Soldiers state.
Definition: SoldierMemorialState.cpp:137
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: SoldierMemorialState.cpp:156
SoldierMemorialState(Game *game)
Creates the Soldiers state.
Definition: SoldierMemorialState.cpp:46
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: SoldierMemorialState.cpp:146
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
List of Text's split into columns.
Definition: TextList.h:43
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41