19 #ifndef OPENXCOM_CANNOTREEQUIPSTATE_H
20 #define OPENXCOM_CANNOTREEQUIPSTATE_H
22 #include "../Engine/State.h"
23 #include "DebriefingState.h"
43 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtCraft;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Screen shown when there's not enough equipment to re-equip a craft after a mission.
Definition: CannotReequipState.h:39
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CannotReequipState.cpp:116
CannotReequipState(Game *game, std::vector< ReequipStat > missingItems)
Creates the Cannot Reequip state.
Definition: CannotReequipState.cpp:42
~CannotReequipState()
Cleans up the Cannot Reequip state.
Definition: CannotReequipState.cpp:108
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
List of Text's split into columns.
Definition: TextList.h:43
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41