19 #ifndef OPENXCOM_PLACEFACILITYSTATE_H
20 #define OPENXCOM_PLACEFACILITYSTATE_H
22 #include "../Engine/State.h"
28 class RuleBaseFacility;
47 Text *_txtFacility, *_txtCost, *_numCost, *_txtTime, *_numTime, *_txtMaintenance, *_numMaintenance;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
Interactive view of a base.
Definition: BaseView.h:41
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Window shown when the player tries to build a facility.
Definition: PlaceFacilityState.h:39
~PlaceFacilityState()
Cleans up the Place Facility state.
Definition: PlaceFacilityState.cpp:120
void viewClick(Action *action)
Handler for clicking the base view.
Definition: PlaceFacilityState.cpp:138
PlaceFacilityState(Game *game, Base *base, RuleBaseFacility *rule)
Creates the Place Facility state.
Definition: PlaceFacilityState.cpp:46
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: PlaceFacilityState.cpp:129
Represents a specific type of base facility.
Definition: RuleBaseFacility.h:36
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41