19 #ifndef OPENXCOM_PRIMEGRENADESTATE_H
20 #define OPENXCOM_PRIMEGRENADESTATE_H
22 #include "../Engine/State.h"
29 class InteractiveSurface;
43 bool _inInventoryView;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a single item in the battlescape.
Definition: BattleItem.h:40
Fancy frame border thing used for windows and other elements.
Definition: Frame.h:31
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
Window that allows the player to set the timer of an explosive.
Definition: PrimeGrenadeState.h:40
~PrimeGrenadeState()
Cleans up the Prime Grenade state.
Definition: PrimeGrenadeState.cpp:115
void handle(Action *action)
Handler for right-clicking anything.
Definition: PrimeGrenadeState.cpp:124
void btnClick(Action *action)
Handler for clicking a button.
Definition: PrimeGrenadeState.cpp:139
PrimeGrenadeState(Game *game, BattleAction *action, bool inInventoryView, BattleItem *grenadeInInventory)
Creates the Prime Grenade state.
Definition: PrimeGrenadeState.cpp:44
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Element that is blit (rendered) onto the screen.
Definition: Surface.h:40
Text string displayed on screen.
Definition: Text.h:42
COPYING:
Definition: BaseInfoState.cpp:41
Definition: BattlescapeGame.h:46