19 #ifndef OPENXCOM_MEDIKITVIEW_H
20 #define OPENXCOM_MEDIKITVIEW_H
22 #include "../Engine/InteractiveSurface.h"
40 Text *_partTxt, *_woundTxt;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
Display a view of unit wounds.
Definition: MedikitView.h:34
MedikitView(int w, int h, int x, int y, Game *game, BattleUnit *unit, Text *partTxt, Text *woundTxt)
Creates the MedikitView.
Definition: MedikitView.cpp:56
void draw()
Draws the body view.
Definition: MedikitView.cpp:65
int getSelectedPart() const
Gets the selected body part.
Definition: MedikitView.cpp:119
void updateSelectedPart()
Updates the seleted body part.
Definition: MedikitView.cpp:129
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Text string displayed on screen.
Definition: Text.h:42
COPYING:
Definition: BaseInfoState.cpp:41