19 #ifndef OPENXCOM_MEDIKITSTATE_H
20 #define OPENXCOM_MEDIKITSTATE_H
22 #include "../Engine/State.h"
27 class InteractiveSurface;
41 Text *_pkText, *_stimulantTxt, *_healTxt, *_partTxt, *_woundTxt;
47 void onEndClick(
Action * action);
49 void onHealClick(
Action * action);
51 void onStimulantClick(
Action * action);
53 void onPainKillerClick(
Action * action);
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a single item in the battlescape.
Definition: BattleItem.h:40
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:59
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
The Medikit User Interface.
Definition: MedikitState.h:38
MedikitState(Game *game, BattleUnit *targetUnit, BattleAction *action)
Creates the MedikitState.
Definition: MedikitState.cpp:121
void handle(Action *action)
Handler for right-clicking anything.
Definition: MedikitState.cpp:189
Display a view of unit wounds.
Definition: MedikitView.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Element that is blit (rendered) onto the screen.
Definition: Surface.h:40
Text string displayed on screen.
Definition: Text.h:42
COPYING:
Definition: BaseInfoState.cpp:41
Definition: BattlescapeGame.h:46