19 #ifndef OPENXCOM_BUILDNEWBASESTATE_H
20 #define OPENXCOM_BUILDNEWBASESTATE_H
22 #include "../Engine/State.h"
29 class InteractiveSurface;
44 InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
51 double _oldlat,_oldlon;
97 void resize(
int &dX,
int &dY);
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
Screen that allows the player to place a new base on the globe.
Definition: BuildNewBaseState.h:40
BuildNewBaseState(Game *game, Base *base, Globe *globe, bool first)
Creates the Build New Base state.
Definition: BuildNewBaseState.cpp:50
void globeClick(Action *action)
Handler for clicking the globe.
Definition: BuildNewBaseState.cpp:223
void hoverRedraw(void)
Handler for redrawing hover (delayed)
Definition: BuildNewBaseState.cpp:201
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:290
void globeHover(Action *action)
Handler for mouse hovering the globe.
Definition: BuildNewBaseState.cpp:194
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:281
~BuildNewBaseState()
Cleans up the Build New Base state.
Definition: BuildNewBaseState.cpp:150
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:299
void think()
Runs the timer.
Definition: BuildNewBaseState.cpp:173
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:344
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:272
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: BuildNewBaseState.cpp:382
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: BuildNewBaseState.cpp:371
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:317
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:335
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:353
void handle(Action *action)
Handles actions.
Definition: BuildNewBaseState.cpp:184
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:308
void init()
Resets globe.
Definition: BuildNewBaseState.cpp:162
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:263
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:326
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:362
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Interactive globe view of the world.
Definition: Globe.h:45
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:38
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41