19 #ifndef OPENXCOM_CONFIRMDESTINATIONSTATE_H
20 #define OPENXCOM_CONFIRMDESTINATIONSTATE_H
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Window that allows the player to confirm a craft's new destination.
Definition: ConfirmDestinationState.h:38
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ConfirmDestinationState.cpp:114
~ConfirmDestinationState()
Cleans up the Confirm Destination state.
Definition: ConfirmDestinationState.cpp:105
ConfirmDestinationState(Game *game, Craft *craft, Target *target)
Creates the Confirm Destination state.
Definition: ConfirmDestinationState.cpp:45
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: ConfirmDestinationState.cpp:147
Represents a craft stored in a base.
Definition: Craft.h:45
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:36
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41