19 #ifndef OPENXCOM_PSITRAININGSTATE_H
20 #define OPENXCOM_PSITRAININGSTATE_H
22 #include "../Engine/State.h"
41 std::vector<TextButton*> _btnBases;
42 std::vector<Base*> _bases;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Screen shown monthly when the player has psi labs available.
Definition: PsiTrainingState.h:36
PsiTrainingState(Game *game)
Creates the Psi Training state.
Definition: PsiTrainingState.cpp:43
~PsiTrainingState()
Cleans up the Psi Training state.
Definition: PsiTrainingState.cpp:96
void btnBaseXClick(Action *action)
Handler for clicking a Base button.
Definition: PsiTrainingState.cpp:114
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: PsiTrainingState.cpp:105
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41