19 #ifndef OPENXCOM_RESEARCHCOMPLETESTATE
20 #define OPENXCOM_RESEARCHCOMPLETESTATE
22 #include "../Engine/State.h"
39 Text *_txtTitle, *_txtResearch;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Window which inform the player that a research project is finished.
Definition: ResearchCompleteState.h:37
void btnReportClick(Action *action)
Handler for clicking the Report button.
Definition: ResearchCompleteState.cpp:106
ResearchCompleteState(Game *game, const RuleResearch *research, const RuleResearch *bonus)
Creates the EndResearch state.
Definition: ResearchCompleteState.cpp:42
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchCompleteState.cpp:97
Represents one research project.
Definition: RuleResearch.h:41
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41