19 #ifndef OPENXCOM_NEWPOSSIBLERESEARCHSTATE
20 #define OPENXCOM_NEWPOSSIBLERESEARCHSTATE
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Window which inform the player of new possible research projects.
Definition: NewPossibleResearchState.h:38
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewPossibleResearchState.cpp:111
NewPossibleResearchState(Game *game, Base *base, const std::vector< RuleResearch * > &possibilities)
Creates the NewPossibleResearch state.
Definition: NewPossibleResearchState.cpp:43
void btnResearchClick(Action *action)
Handler for clicking the Allocate Research button.
Definition: NewPossibleResearchState.cpp:120
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
List of Text's split into columns.
Definition: TextList.h:43
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41