19 #ifndef OPENXCOM_LISTSAVESTATE_H
20 #define OPENXCOM_LISTSAVESTATE_H
23 #include "ListGamesState.h"
40 std::wstring _selected;
41 int _previousSelectedRow, _selectedRow;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:43
Save Game screen for listing info on available saved games and saving them.
Definition: ListSaveState.h:36
void edtSaveKeyPress(Action *action)
Handler for pressing a key on the Save edit.
Definition: ListSaveState.cpp:139
void updateList()
Updates the savegame list.
Definition: ListSaveState.cpp:84
~ListSaveState()
Cleans up the Save Game state.
Definition: ListSaveState.cpp:75
void saveGame()
Save game.
Definition: ListSaveState.cpp:163
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListSaveState.cpp:96
ListSaveState(Game *game, OptionsOrigin origin)
Creates the Save Game state.
Definition: ListSaveState.cpp:39
void btnSaveGameClick(Action *action)
Handler for clicking on the Save Game button.
Definition: ListSaveState.cpp:152
Coloured button with a text label.
Definition: TextButton.h:41
Editable version of Text.
Definition: TextEdit.h:36
COPYING:
Definition: BaseInfoState.cpp:41