19 #ifndef OPENXCOM_NEWGAMESTATE_H
20 #define OPENXCOM_NEWGAMESTATE_H
22 #include "../Engine/State.h"
23 #include "../Savegame/SavedGame.h"
29 class ToggleTextButton;
41 TextButton *_btnBeginner, *_btnExperienced, *_btnVeteran, *_btnGenius, *_btnSuperhuman;
46 Text *_txtTitle, *_txtIronman;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
New Game window that displays a list of possible difficulties for creating a saved game.
Definition: NewGameState.h:39
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: NewGameState.cpp:171
NewGameState(Game *game)
Creates the New Game state.
Definition: NewGameState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: NewGameState.cpp:133
~NewGameState()
Cleans up the New Game state.
Definition: NewGameState.cpp:124
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Definition: ToggleTextButton.h:33
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41