OpenXcom  1.0
Open-source clone of the original X-Com
OpenXcom::BattleItem Member List

This is the complete list of members for OpenXcom::BattleItem, including all inherited members.

BattleItem(RuleItem *rules, int *id)OpenXcom::BattleItem
convertToCorpse(RuleItem *rules)OpenXcom::BattleItem
getAmmoItem()OpenXcom::BattleItem
getAmmoQuantity() constOpenXcom::BattleItem
getFuseTimer() constOpenXcom::BattleItem
getHealQuantity() constOpenXcom::BattleItem
getId() constOpenXcom::BattleItem
getOwner() constOpenXcom::BattleItem
getPainKillerQuantity() constOpenXcom::BattleItem
getPreviousOwner() constOpenXcom::BattleItem
getRules() constOpenXcom::BattleItem
getSlot() constOpenXcom::BattleItem
getSlotX() constOpenXcom::BattleItem
getSlotY() constOpenXcom::BattleItem
getStimulantQuantity() constOpenXcom::BattleItem
getTile() constOpenXcom::BattleItem
getTurnFlag() constOpenXcom::BattleItem
getUnit() constOpenXcom::BattleItem
getXCOMProperty() constOpenXcom::BattleItem
load(const YAML::Node &node)OpenXcom::BattleItem
moveToOwner(BattleUnit *owner)OpenXcom::BattleItem
needsAmmo() constOpenXcom::BattleItem
occupiesSlot(int x, int y, BattleItem *item=0) constOpenXcom::BattleItem
save() constOpenXcom::BattleItem
setAmmoItem(BattleItem *item)OpenXcom::BattleItem
setAmmoQuantity(int qty)OpenXcom::BattleItem
setFuseTimer(int turns)OpenXcom::BattleItem
setHealQuantity(int heal)OpenXcom::BattleItem
setOwner(BattleUnit *owner)OpenXcom::BattleItem
setPainKillerQuantity(int pk)OpenXcom::BattleItem
setSlot(RuleInventory *slot)OpenXcom::BattleItem
setSlotX(int x)OpenXcom::BattleItem
setSlotY(int y)OpenXcom::BattleItem
setStimulantQuantity(int stimulant)OpenXcom::BattleItem
setTile(Tile *tile)OpenXcom::BattleItem
setTurnFlag(bool flag)OpenXcom::BattleItem
setUnit(BattleUnit *unit)OpenXcom::BattleItem
setXCOMProperty(bool flag)OpenXcom::BattleItem
spendBullet()OpenXcom::BattleItem
~BattleItem()OpenXcom::BattleItem