OpenXcom
1.0
Open-source clone of the original X-Com
src
Battlescape
InfoboxState.h
1
/*
2
* Copyright 2010-2014 OpenXcom Developers.
3
*
4
* This file is part of OpenXcom.
5
*
6
* OpenXcom is free software: you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation, either version 3 of the License, or
9
* (at your option) any later version.
10
*
11
* OpenXcom is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18
*/
19
#ifndef OPENXCOM_INFOBOXSTATE_H
20
#define OPENXCOM_INFOBOXSTATE_H
21
22
#include "../Engine/State.h"
23
24
namespace
OpenXcom
25
{
26
27
class
Game;
28
class
Text;
29
class
Timer;
30
class
Frame;
31
35
class
InfoboxState
:
public
State
36
{
37
private
:
38
Text
*_text;
39
Frame
*_frame;
40
Timer
*_timer;
41
public
:
42
static
const
int
INFOBOX_DELAY = 2000;
44
InfoboxState
(
Game
*game,
const
std::wstring &msg);
46
~InfoboxState
();
48
void
handle
(
Action
*action);
50
void
think
();
52
void
close
();
53
54
};
55
56
}
57
58
#endif
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::Frame
Fancy frame border thing used for windows and other elements.
Definition:
Frame.h:31
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::InfoboxState
Frame that briefly shows some info like : Yasuaki Okamoto Has Panicked.
Definition:
InfoboxState.h:36
OpenXcom::InfoboxState::InfoboxState
InfoboxState(Game *game, const std::wstring &msg)
Creates the Infobox state.
Definition:
InfoboxState.cpp:36
OpenXcom::InfoboxState::close
void close()
Closes the window.
Definition:
InfoboxState.cpp:104
OpenXcom::InfoboxState::handle
void handle(Action *action)
Handler for clicking anything.
Definition:
InfoboxState.cpp:83
OpenXcom::InfoboxState::think
void think()
Handles the timers.
Definition:
InfoboxState.cpp:96
OpenXcom::InfoboxState::~InfoboxState
~InfoboxState()
Cleans up the Infobox state.
Definition:
InfoboxState.cpp:74
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::Timer
Timer used to run code in fixed intervals.
Definition:
Timer.h:38
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
Generated by
1.9.1