19 #ifndef OPENXCOM_LOWFUELSTATE_H
20 #define OPENXCOM_LOWFUELSTATE_H
22 #include "../Engine/State.h"
45 Text *_txtTitle, *_txtMessage;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a craft stored in a base.
Definition: Craft.h:45
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Geoscape screen which shows an overview of the world and lets the player manage the game.
Definition: GeoscapeState.h:44
Window displayed when a craft starts running out of fuel (only has exactly enough to make it back to ...
Definition: LowFuelState.h:38
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: LowFuelState.cpp:101
LowFuelState(Game *game, Craft *craft, GeoscapeState *state)
Creates the Low Fuel state.
Definition: LowFuelState.cpp:41
~LowFuelState()
Cleans up the Low Fuel state.
Definition: LowFuelState.cpp:92
void btnOk5SecsClick(Action *action)
Handler for clicking the Ok - 5 Secs button.
Definition: LowFuelState.cpp:110
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Coloured button with a text label.
Definition: TextButton.h:41
Text string displayed on screen.
Definition: Text.h:42
Box with a coloured border and custom background.
Definition: Window.h:43
COPYING:
Definition: BaseInfoState.cpp:41