19 #ifndef OPENXCOM_PLACESTARTFACILITYSTATE_H
20 #define OPENXCOM_PLACESTARTFACILITYSTATE_H
22 #include "PlaceFacilityState.h"
27 class SelectStartFacilityState;
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a player base on the globe.
Definition: Base.h:48
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
Window shown when the player tries to build a facility.
Definition: PlaceFacilityState.h:39
Window shown when the player tries to build a facility.
Definition: PlaceStartFacilityState.h:34
PlaceStartFacilityState(Game *game, Base *base, SelectStartFacilityState *select, RuleBaseFacility *rule)
Creates the Place Facility state.
Definition: PlaceStartFacilityState.cpp:42
void viewClick(Action *action)
Handler for clicking the base view.
Definition: PlaceStartFacilityState.cpp:61
~PlaceStartFacilityState()
Cleans up the Place Facility state.
Definition: PlaceStartFacilityState.cpp:52
Represents a specific type of base facility.
Definition: RuleBaseFacility.h:36
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:34
COPYING:
Definition: BaseInfoState.cpp:41