Implementation of the 3ds importer class.
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#define ASSIMP_3DS_BEGIN_CHUNK |
( |
| ) |
|
Value:while (true) { \
return; \
} \
Discreet3DS::Chunk chunk;
\
if(chunkSize <= 0) \
continue; \
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize); \
data structure for a single chunk in a .3ds file
Definition: 3DSHelper.h:74
static SIBChunk ReadChunk(StreamReaderLE *stream)
Definition: SIBImporter.cpp:144
#define ASSIMP_3DS_END_CHUNK |
( |
| ) |
|
Value:stream->SkipToReadLimit(); \
stream->SetReadLimit(oldReadLimit); \
if (stream->GetRemainingSizeToLimit() == 0) \
return; \
}
template<class T >
bool KeyUniqueCompare |
( |
const T & |
first, |
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|
const T & |
second |
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) |
| |
Initial value:= {
"Discreet 3DS Importer",
"",
"",
"Limited animation support",
0,
0,
0,
0,
"3ds prj"
}
Indicates that there is a binary encoding of the file format; and that it is supported.
Definition: importerdesc.h:59