Assimp  v3.1.1 (June 2014)
Assimp::D3DS::Texture Struct Reference

Helper structure representing a texture. More...

Public Member Functions

 Texture ()
 Default constructor. More...
 

Public Attributes

bool bPrivate
 Used internally. More...
 
int iUVSrc
 
aiTextureMapMode mMapMode
 Specifies the mapping mode to be used for the texture. More...
 
std::string mMapName
 Specifies the filename of the texture. More...
 
float mOffsetU
 Specifies texture coordinate offsets/scaling/rotations. More...
 
float mOffsetV
 
float mRotation
 
float mScaleU
 
float mScaleV
 
float mTextureBlend
 Specifies the blend factor for the texture. More...
 

Detailed Description

Helper structure representing a texture.

Constructor & Destructor Documentation

Assimp::D3DS::Texture::Texture ( )
inline

Default constructor.

Member Data Documentation

bool Assimp::D3DS::Texture::bPrivate

Used internally.

int Assimp::D3DS::Texture::iUVSrc
aiTextureMapMode Assimp::D3DS::Texture::mMapMode

Specifies the mapping mode to be used for the texture.

std::string Assimp::D3DS::Texture::mMapName

Specifies the filename of the texture.

float Assimp::D3DS::Texture::mOffsetU

Specifies texture coordinate offsets/scaling/rotations.

float Assimp::D3DS::Texture::mOffsetV
float Assimp::D3DS::Texture::mRotation
float Assimp::D3DS::Texture::mScaleU
float Assimp::D3DS::Texture::mScaleV
float Assimp::D3DS::Texture::mTextureBlend

Specifies the blend factor for the texture.


The documentation for this struct was generated from the following file: