Assimp  v3.1.1 (June 2014)
Assimp::MDL::Header_HL2 Struct Reference

Data structure for the HL2 main header. More...

Public Attributes

int32_t attachmentindex
 
aiVector3D bbmax
 
aiVector3D bbmin
 AABB of the model. More...
 
int32_t bodypartindex
 
int32_t bonecontrollerindex
 
int32_t boneindex
 
aiVector3D eyeposition
 For viewer, ignored. More...
 
int32_t flags
 
int32_t hitboxindex
 
char ident [4]
 magic number: "IDST"/"IDSQ" More...
 
int32_t length
 Length of file name/length of file? More...
 
aiVector3D max
 
aiVector3D min
 
char name [64]
 Original file name in pak ? More...
 
int32_t numattachments
 attachable points for gameplay and physics More...
 
int32_t numbodyparts
 Number of parts. More...
 
int32_t numbonecontrollers
 Number of bone controllers for bone animation. More...
 
int32_t numbones
 NUmber of bones contained in the file. More...
 
int32_t numhitboxes
 More bounding boxes ... More...
 
int32_t numseq
 Animation sequences in the file. More...
 
int32_t numseqgroups
 Loaded sequences. Ignored. More...
 
int32_t numskinfamilies
 
int32_t numskinref
 Number of skins (=textures?) More...
 
int32_t numtextures
 Raw texture data. More...
 
int32_t numtransitions
 Number of animation transitions. More...
 
int32_t seqgroupindex
 
int32_t seqindex
 
int32_t skinindex
 
int32_t soundgroupindex
 
int32_t soundgroups
 
int32_t soundindex
 
int32_t soundtable
 Table of sound effects associated with the model. More...
 
int32_t texturedataindex
 
int32_t textureindex
 
int32_t transitionindex
 
int32_t version
 Version number. More...
 

Detailed Description

Data structure for the HL2 main header.

Member Data Documentation

int32_t Assimp::MDL::Header_HL2::attachmentindex
aiVector3D Assimp::MDL::Header_HL2::bbmax
aiVector3D Assimp::MDL::Header_HL2::bbmin

AABB of the model.

int32_t Assimp::MDL::Header_HL2::bodypartindex
int32_t Assimp::MDL::Header_HL2::bonecontrollerindex
int32_t Assimp::MDL::Header_HL2::boneindex
aiVector3D Assimp::MDL::Header_HL2::eyeposition

For viewer, ignored.

int32_t Assimp::MDL::Header_HL2::flags
int32_t Assimp::MDL::Header_HL2::hitboxindex
char Assimp::MDL::Header_HL2::ident[4]

magic number: "IDST"/"IDSQ"

int32_t Assimp::MDL::Header_HL2::length

Length of file name/length of file?

aiVector3D Assimp::MDL::Header_HL2::max
aiVector3D Assimp::MDL::Header_HL2::min
char Assimp::MDL::Header_HL2::name[64]

Original file name in pak ?

int32_t Assimp::MDL::Header_HL2::numattachments

attachable points for gameplay and physics

int32_t Assimp::MDL::Header_HL2::numbodyparts

Number of parts.

int32_t Assimp::MDL::Header_HL2::numbonecontrollers

Number of bone controllers for bone animation.

int32_t Assimp::MDL::Header_HL2::numbones

NUmber of bones contained in the file.

int32_t Assimp::MDL::Header_HL2::numhitboxes

More bounding boxes ...

int32_t Assimp::MDL::Header_HL2::numseq

Animation sequences in the file.

int32_t Assimp::MDL::Header_HL2::numseqgroups

Loaded sequences. Ignored.

int32_t Assimp::MDL::Header_HL2::numskinfamilies
int32_t Assimp::MDL::Header_HL2::numskinref

Number of skins (=textures?)

int32_t Assimp::MDL::Header_HL2::numtextures

Raw texture data.

int32_t Assimp::MDL::Header_HL2::numtransitions

Number of animation transitions.

int32_t Assimp::MDL::Header_HL2::seqgroupindex
int32_t Assimp::MDL::Header_HL2::seqindex
int32_t Assimp::MDL::Header_HL2::skinindex
int32_t Assimp::MDL::Header_HL2::soundgroupindex
int32_t Assimp::MDL::Header_HL2::soundgroups
int32_t Assimp::MDL::Header_HL2::soundindex
int32_t Assimp::MDL::Header_HL2::soundtable

Table of sound effects associated with the model.

int32_t Assimp::MDL::Header_HL2::texturedataindex
int32_t Assimp::MDL::Header_HL2::textureindex
int32_t Assimp::MDL::Header_HL2::transitionindex
int32_t Assimp::MDL::Header_HL2::version

Version number.


The documentation for this struct was generated from the following file: