OpenVDB 11.0.0
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Public Types | Public Member Functions | Static Public Attributes | Friends | List of all members
ReadAccessor< BuildT, LEVEL0, -1, -1 > Class Template Reference

Node caching at a single tree level. More...

#include <nanovdb/NanoVDB.h>

Public Types

using BuildType = BuildT
 
using ValueType = ValueT
 
using CoordType = CoordT
 

Public Member Functions

 ReadAccessor (const RootT &root)
 Constructor from a root node.
 
 ReadAccessor (const GridT &grid)
 Constructor from a grid.
 
 ReadAccessor (const TreeT &tree)
 Constructor from a tree.
 
void clear ()
 Reset this access to its initial state, i.e. with an empty cache.
 
const RootTroot () const
 
 ReadAccessor (const ReadAccessor &)=default
 Defaults constructors.
 
 ~ReadAccessor ()=default
 
ReadAccessoroperator= (const ReadAccessor &)=default
 
bool isCached (const CoordType &ijk) const
 
ValueType getValue (const CoordType &ijk) const
 
ValueType getValue (int i, int j, int k) const
 
ValueType operator() (const CoordType &ijk) const
 
ValueType operator() (int i, int j, int k) const
 
auto getNodeInfo (const CoordType &ijk) const
 
bool isActive (const CoordType &ijk) const
 
bool probeValue (const CoordType &ijk, ValueType &v) const
 
const LeafTprobeLeaf (const CoordType &ijk) const
 
template<typename RayT >
uint32_t getDim (const CoordType &ijk, const RayT &ray) const
 
template<typename OpT , typename... ArgsT>
auto get (const CoordType &ijk, ArgsT &&... args) const
 
template<typename OpT , typename... ArgsT>
auto set (const CoordType &ijk, ArgsT &&... args) const
 

Static Public Attributes

static const int CacheLevels = 1
 

Friends

template<typename >
class RootNode
 Allow nodes to insert themselves into the cache.
 
template<typename , uint32_t >
class InternalNode
 
template<typename , typename , template< uint32_t > class, uint32_t >
class LeafNode
 

Detailed Description

template<typename BuildT, int LEVEL0>
class nanovdb::ReadAccessor< BuildT, LEVEL0, -1, -1 >

Node caching at a single tree level.

Member Typedef Documentation

◆ BuildType

template<typename BuildT , int LEVEL0>
using BuildType = BuildT

◆ CoordType

template<typename BuildT , int LEVEL0>
using CoordType = CoordT

◆ ValueType

template<typename BuildT , int LEVEL0>
using ValueType = ValueT

Constructor & Destructor Documentation

◆ ReadAccessor() [1/4]

template<typename BuildT , int LEVEL0>
ReadAccessor ( const RootT & root)
inline

Constructor from a root node.

◆ ReadAccessor() [2/4]

template<typename BuildT , int LEVEL0>
ReadAccessor ( const GridT & grid)
inline

Constructor from a grid.

◆ ReadAccessor() [3/4]

template<typename BuildT , int LEVEL0>
ReadAccessor ( const TreeT & tree)
inline

Constructor from a tree.

◆ ReadAccessor() [4/4]

template<typename BuildT , int LEVEL0>
ReadAccessor ( const ReadAccessor< BuildT, LEVEL0, -1, -1 > & )
default

Defaults constructors.

◆ ~ReadAccessor()

template<typename BuildT , int LEVEL0>
~ReadAccessor ( )
default

Member Function Documentation

◆ clear()

template<typename BuildT , int LEVEL0>
void clear ( )
inline

Reset this access to its initial state, i.e. with an empty cache.

◆ get()

template<typename BuildT , int LEVEL0>
template<typename OpT , typename... ArgsT>
auto get ( const CoordType & ijk,
ArgsT &&... args ) const
inline

◆ getDim()

template<typename BuildT , int LEVEL0>
template<typename RayT >
uint32_t getDim ( const CoordType & ijk,
const RayT & ray ) const
inline

◆ getNodeInfo()

template<typename BuildT , int LEVEL0>
auto getNodeInfo ( const CoordType & ijk) const
inline

◆ getValue() [1/2]

template<typename BuildT , int LEVEL0>
ValueType getValue ( const CoordType & ijk) const
inline

◆ getValue() [2/2]

template<typename BuildT , int LEVEL0>
ValueType getValue ( int i,
int j,
int k ) const
inline

◆ isActive()

template<typename BuildT , int LEVEL0>
bool isActive ( const CoordType & ijk) const
inline

◆ isCached()

template<typename BuildT , int LEVEL0>
bool isCached ( const CoordType & ijk) const
inline

◆ operator()() [1/2]

template<typename BuildT , int LEVEL0>
ValueType operator() ( const CoordType & ijk) const
inline

◆ operator()() [2/2]

template<typename BuildT , int LEVEL0>
ValueType operator() ( int i,
int j,
int k ) const
inline

◆ operator=()

template<typename BuildT , int LEVEL0>
ReadAccessor & operator= ( const ReadAccessor< BuildT, LEVEL0, -1, -1 > & )
default

◆ probeLeaf()

template<typename BuildT , int LEVEL0>
const LeafT * probeLeaf ( const CoordType & ijk) const
inline

◆ probeValue()

template<typename BuildT , int LEVEL0>
bool probeValue ( const CoordType & ijk,
ValueType & v ) const
inline

◆ root()

template<typename BuildT , int LEVEL0>
const RootT & root ( ) const
inline

◆ set()

template<typename BuildT , int LEVEL0>
template<typename OpT , typename... ArgsT>
auto set ( const CoordType & ijk,
ArgsT &&... args ) const
inline

Friends And Related Symbol Documentation

◆ InternalNode

template<typename BuildT , int LEVEL0>
template<typename , uint32_t >
friend class InternalNode
friend

◆ LeafNode

template<typename BuildT , int LEVEL0>
template<typename , typename , template< uint32_t > class, uint32_t >
friend class LeafNode
friend

◆ RootNode

template<typename BuildT , int LEVEL0>
template<typename >
friend class RootNode
friend

Allow nodes to insert themselves into the cache.

Member Data Documentation

◆ CacheLevels

template<typename BuildT , int LEVEL0>
const int CacheLevels = 1
static