#include </builddir/build/BUILD/pcl-1.12.0/gpu/utils/include/pcl/gpu/utils/texture_binder.hpp>
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex) |
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| ~TextureBinder () |
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Definition at line 47 of file texture_binder.hpp.
◆ TextureBinder() [1/4]
◆ TextureBinder() [2/4]
◆ TextureBinder() [3/4]
◆ TextureBinder() [4/4]
◆ ~TextureBinder()
pcl::gpu::TextureBinder::~TextureBinder |
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The documentation for this class was generated from the following file: