TextureBinder(const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex)
TextureBinder(const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex)
TextureBinder(const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex)
TextureBinder(const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex)