![]() |
http://www.sim.no http://www.coin3d.org |
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates. More...
#include <Inventor/SbVec4ub.h>
Public Member Functions | |
SbVec4ub (void) | |
SbVec4ub (const uint8_t v[4]) | |
SbVec4ub (uint8_t x, uint8_t y, uint8_t z, uint8_t w) | |
SbVec4ub (const SbVec4b &v) | |
SbVec4ub (const SbVec4us &v) | |
SbVec4ub (const SbVec4ui32 &v) | |
SbVec4ub & | setValue (const uint8_t v[4]) |
SbVec4ub & | setValue (uint8_t x, uint8_t y, uint8_t z, uint8_t w) |
SbVec4ub & | setValue (const SbVec4b &v) |
SbVec4ub & | setValue (const SbVec4us &v) |
SbVec4ub & | setValue (const SbVec4ui32 &v) |
const uint8_t * | getValue (void) const |
void | getValue (uint8_t &x, uint8_t &y, uint8_t &z, uint8_t &w) const |
uint8_t & | operator[] (int i) |
const uint8_t & | operator[] (int i) const |
int32_t | dot (SbVec4ub v) const |
void | negate (void) |
SbVec4ub & | operator*= (int d) |
SbVec4ub & | operator*= (double d) |
SbVec4ub & | operator/= (int d) |
SbVec4ub & | operator/= (double d) |
SbVec4ub & | operator+= (SbVec4ub v) |
SbVec4ub & | operator-= (SbVec4ub v) |
SbVec4ub | operator- (void) const |
Protected Attributes | |
uint8_t | vec [4] |
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.
This vector class provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple integer precision arithmetic operations.
|
inline |
The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().
|
inline |
Constructs an SbVec4ub instance with initial values from v.
|
inline |
Constructs an SbVec4ub instance with the initial homogeneous vector set to <x,y,z,w>.
Constructs an SbVec4ub instance with initial values from the 8-bit integer precision vector v.
Constructs an SbVec4ub instance with initial values from the unsigned short integer precision vector v.
|
inlineexplicit |
Constructs an SbVec4ub instance with initial values from the unsigned 32-bit integer precision vector v.
Set new coordinates for the vector from v. Returns reference to self.
|
inline |
Set new coordinates for the vector. Returns reference to self.
Sets this vector to the 8-bit integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.
Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.
SbVec4ub & SbVec4ub::setValue | ( | const SbVec4ui32 & | v | ) |
Sets this vector to the unsigned 32-bit integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.
Returns a pointer to an array of four uint8_t integers containing the x, y, z and w coordinates of the vector.
|
inline |
Returns the x, y, z and w coordinates of the vector.
|
inline |
Index operator. Returns modifiable x, y, z or w coordinate of the vector.
|
inline |
Index operator. Returns non-modifiable x, y, z or w coordinate of the vector.
|
inline |
Calculates and returns the result of taking the dot product of this vector and v.
Negate the vector (i.e. point it in the opposite direction)
Referenced by operator-().
|
inline |
Multiply components of vector with scalar value d. Returns reference to self.
SbVec4ub & SbVec4ub::operator*= | ( | double | d | ) |
Multiply components of vector with value d. Returns reference to self.
|
inline |
Divides components of vector with scalar value d. Returns reference to self.
|
inline |
Divides components of vector with scalar value d. Returns reference to self.
Adds this vector and vector u. Returns reference to self.
Subtracts v from this vector. Returns reference to self.
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Wed Jul 19 2023 for Coin by Doxygen. 1.9.8