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include
Inventor
VRMLnodes
SoVRMLPixelTexture.h
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#ifndef COIN_SOVRMLPIXELTEXTURE_H
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#define COIN_SOVRMLPIXELTEXTURE_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/VRMLnodes/SoVRMLTexture.h>
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#include <Inventor/fields/SoSFImage.h>
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class
SoVRMLPixelTextureP;
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class
COIN_DLL_API
SoVRMLPixelTexture
:
public
SoVRMLTexture
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{
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typedef
SoVRMLTexture
inherited
;
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SO_NODE_HEADER
(
SoVRMLPixelTexture
);
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public
:
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static
void
initClass(
void
);
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SoVRMLPixelTexture
(
void
);
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SoSFImage
image;
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virtual
void
doAction(
SoAction
* action);
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virtual
void
GLRender(
SoGLRenderAction
* action);
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virtual
void
callback(
SoCallbackAction
* action);
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virtual
void
rayPick(
SoRayPickAction
* action);
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protected
:
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virtual
~SoVRMLPixelTexture
();
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virtual
SbBool readInstance(
SoInput
*
in
,
unsigned
short
flags );
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virtual
void
notify(
SoNotList
* list);
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private
:
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SoVRMLPixelTextureP * pimpl;
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};
// class SoVRMLPixelTexture
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#endif
// ! COIN_SOVRMLPIXELTEXTURE_H
SbList
The SbList class is a template container class for lists.
Definition
SbList.h:47
SoAction
The SoAction class is the base class for all traversal actions.
Definition
SoAction.h:67
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition
SoCallbackAction.h:70
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition
SoGLRenderAction.h:39
SoInput
The SoInput class is an abstraction of file import functionality.
Definition
SoInput.h:55
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition
SoNotification.h:34
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition
SoRayPickAction.h:40
SoSFImage
The SoSFImage class is used to store pixel images.
Definition
SoSFImage.h:32
SoVRMLPixelTexture
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
Definition
SoVRMLPixelTexture.h:34
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition
SoVRMLTexture.h:32
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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