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include
Inventor
VRMLnodes
SoVRMLImageTexture.h
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) by Kongsberg Oil & Gas Technologies.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Kongsberg Oil & Gas Technologies
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* about acquiring a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#ifndef COIN_SOVRMLIMAGETEXTURE_H
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#define COIN_SOVRMLIMAGETEXTURE_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/VRMLnodes/SoVRMLTexture.h>
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#include <Inventor/fields/SoMFString.h>
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#include <Inventor/SbImage.h>
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class
SoVRMLImageTexture
;
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class
SoSensor
;
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class
SbImage
;
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typedef
SbBool VRMLPrequalifyFileCallback(
const
SbString
&,
void
*,
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SoVRMLImageTexture
*);
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class
COIN_DLL_API
SoVRMLImageTexture
:
public
SoVRMLTexture
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{
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typedef
SoVRMLTexture
inherited
;
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SO_NODE_HEADER
(
SoVRMLImageTexture
);
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public
:
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static
void
initClass(
void
);
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SoVRMLImageTexture
(
void
);
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SoMFString
url;
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static
void
setDelayFetchURL(
const
SbBool
onoff
);
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static
void
setPrequalifyFileCallBack(VRMLPrequalifyFileCallback * cb,
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void
* closure);
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void
allowPrequalifyFile(SbBool enable);
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virtual
void
doAction(
SoAction
* action);
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virtual
void
GLRender(
SoGLRenderAction
* action);
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virtual
void
callback(
SoCallbackAction
* action);
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virtual
void
rayPick(
SoRayPickAction
* action);
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void
setImage(
const
SbImage
& image);
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const
SbImage
* getImage(
void
)
const
;
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static
void
setImageDataMaxAge(
const
uint32_t maxage);
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protected
:
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virtual
~SoVRMLImageTexture
();
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virtual
SbBool readInstance(
SoInput
*
in
,
unsigned
short
flags);
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int
getReadStatus(
void
)
const
;
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void
setReadStatus(
int
status);
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private
:
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SbBool readImage(
const
SbString
& filename);
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SbBool loadUrl(
void
);
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class
SoVRMLImageTextureP * pimpl;
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static
void
urlSensorCB(
void
*,
SoSensor
*);
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static
void
glimage_callback(
void
* closure);
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static
SbBool image_read_cb(
const
SbString
&,
SbImage
*,
void
*);
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static
void
read_thread(
void
* closure);
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static
SbBool default_prequalify_cb(
const
SbString
& url,
void
* closure,
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SoVRMLImageTexture
* node);
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static
void
oneshot_readimage_cb(
void
*,
SoSensor
*);
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};
// class SoVRMLImageTexture
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#endif
// ! COIN_SOVRMLIMAGETEXTURE_H
SbImage
The SbImage class is an abstract datatype for 2D and 3D images.
Definition
SbImage.h:37
SbList
The SbList class is a template container class for lists.
Definition
SbList.h:61
SbString
The SbString class is a string class with convenience functions for string operations.
Definition
SbString.h:42
SoAction
The SoAction class is the base class for all traversal actions.
Definition
SoAction.h:68
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition
SoCallbackAction.h:71
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition
SoGLRenderAction.h:41
SoInput
The SoInput class is an abstraction of file import functionality.
Definition
SoInput.h:52
SoMFString
The SoMFString class is a container for SbString values.
Definition
SoMFString.h:31
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition
SoRayPickAction.h:41
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition
SoSensor.h:34
SoVRMLImageTexture
The SoVRMLImageTexture class is used for mapping a texture file onto geometry.
Definition
SoVRMLImageTexture.h:40
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition
SoVRMLTexture.h:32
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition
macros.dox:43
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Kongsberg Oil & Gas Technologies
. All rights reserved.
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