|
Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoShaderParameterMatrix class is used to define a matrix as shader parameter. More...
#include <Inventor/nodes/SoShaderParameter.h>
Public Attributes | |
| SoSFMatrix | value |
Public Attributes inherited from SoShaderParameter | |
| SoSFString | name |
| SoSFInt32 | identifier |
Protected Member Functions | |
| virtual const SoFieldData * | getFieldData (void) const |
Protected Member Functions inherited from SoUniformShaderParameter | |
| SoGLShaderParameter * | getGLShaderParameter (const uint32_t cachecontext) |
| void | ensureParameter (SoGLShaderObject *shader) |
Protected Member Functions inherited from SoShaderParameter | |
| SoShaderParameter () | |
| virtual | ~SoShaderParameter () |
Protected Member Functions inherited from SoNode | |
| SoNode (void) | |
| virtual | ~SoNode () |
| virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
| SoFieldContainer (void) | |
| virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
| SoBase (void) | |
| virtual | ~SoBase () |
| virtual void | destroy (void) |
| SbBool | hasMultipleWriteRefs (void) const |
| SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
| void | writeFooter (SoOutput *out) const |
| virtual const char * | getFileFormatName (void) const |
| virtual SoNotRec | createNotRec (void) |
Static Protected Member Functions | |
| static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoUniformShaderParameter | |
| static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoShaderParameter | |
| static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
| static const SoFieldData ** | getFieldDataPtr (void) |
| static void | setNextActionMethodIndex (int index) |
| static int | getNextActionMethodIndex (void) |
| static void | incNextActionMethodIndex (void) |
| static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
Static Protected Member Functions inherited from SoBase | |
| static uint32_t | getCurrentWriteCounter (void) |
| static void | staticDataLock (void) |
| static void | staticDataUnlock (void) |
Additional Inherited Members | |
Public Types inherited from SoNode | |
| enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Protected Types inherited from SoBase | |
| enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
| SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
| SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
| static SbUniqueId | nextUniqueId = 1 |
| static int | nextActionMethodIndex = 0 |
The SoShaderParameterMatrix class is used to define a matrix as shader parameter.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoUniformShaderParameter.
|
protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoUniformShaderParameter.
|
virtual |
Updates the shader parameter in the OpenGL state with the content of the value field.
Implements SoUniformShaderParameter.
| SoSFMatrix SoShaderParameterMatrix::value |
The shader parameter value.