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The SoLightModel class is a node for specifying the model for geometry lighting. More...
#include <Inventor/nodes/SoLightModel.h>
Public Types | |
| enum | Model { BASE_COLOR = SoLazyElement::BASE_COLOR , PHONG = SoLazyElement::PHONG } |
Public Types inherited from SoNode | |
| enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 } |
Public Attributes | |
| SoSFEnum | model |
Protected Member Functions | |
| virtual const SoFieldData * | getFieldData (void) const |
| virtual | ~SoLightModel () |
Protected Member Functions inherited from SoNode | |
| SoNode (void) | |
| virtual | ~SoNode () |
| virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
| SoFieldContainer (void) | |
| ~SoFieldContainer () | |
Protected Member Functions inherited from SoBase | |
| SoBase (void) | |
| virtual | ~SoBase () |
| virtual void | destroy (void) |
| SbBool | hasMultipleWriteRefs (void) const |
| SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
| void | writeFooter (SoOutput *out) const |
| virtual const char * | getFileFormatName (void) const |
Static Protected Member Functions | |
| static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
| static const SoFieldData ** | getFieldDataPtr (void) |
| static void | setNextActionMethodIndex (int index) |
| static int | getNextActionMethodIndex (void) |
| static void | incNextActionMethodIndex (void) |
| static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
Static Protected Member Functions inherited from SoBase | |
| static uint32_t | getCurrentWriteCounter (void) |
| static void | staticDataLock (void) |
| static void | staticDataUnlock (void) |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
| enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
| uint32_t | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
| SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
| static uint32_t | nextUniqueId = 0 |
| static int | nextActionMethodIndex = 0 |
The SoLightModel class is a node for specifying the model for geometry lighting.
Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.
FILE FORMAT/DEFAULTS:
| SoLightModel::SoLightModel | ( | void | ) |
Constructor.
References BASE_COLOR, model, and PHONG.
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protectedvirtual |
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoOverrideElement::getLightModelOverride(), SoAction::getState(), SoField::isIgnored(), SoNode::isOverride(), model, SbList< Type >::SbList(), and SoOverrideElement::setLightModelOverride().
Referenced by callback(), and GLRender().
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
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virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
| SoSFEnum SoLightModel::model |
Lightmodel to use. Defaults to SoLightModel::PHONG.
Referenced by doAction(), and SoLightModel().
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