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SoVRMLTextureTransform.h
1/**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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9 * See the file LICENSE.GPL at the root directory of this source
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23
24#ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25#define COIN_SOVRMLTEXTURETRANSFORM_H
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNode.h>
29#include <Inventor/fields/SoSFVec2f.h>
30#include <Inventor/fields/SoSFFloat.h>
31
32class SbMatrix;
33
35{
36 typedef SoNode inherited;
38
39public:
40 static void initClass(void);
42
47
48 virtual void doAction( SoAction * action );
49 virtual void callback( SoCallbackAction * action );
50 virtual void GLRender( SoGLRenderAction * action );
51 virtual void getMatrix( SoGetMatrixAction * action );
52 virtual void pick( SoPickAction * action );
53
54protected:
56
57private:
58 void makeMatrix(SbMatrix & mat) const;
59
60}; // class SoVRMLTextureTransform
61
62#endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
The SbList class is a template container class for lists.
Definition SbList.h:47
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:35
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:32
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoSFVec2f class is a container for an SbVec2f vector.
Definition SoSFVec2f.h:31
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
Definition SoVRMLTextureTransform.h:35
SoSFVec2f center
Definition SoVRMLTextureTransform.h:46
SoSFFloat rotation
Definition SoVRMLTextureTransform.h:44
SoSFVec2f translation
Definition SoVRMLTextureTransform.h:43
SoSFVec2f scale
Definition SoVRMLTextureTransform.h:45

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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