1#ifndef ANIMATIONSNAKES_H_DEFINED
2#define ANIMATIONSNAKES_H_DEFINED
4#include <Interface/Animation/Animation.hpp>
5#include <Misc/Timer.hpp>
36 std::vector<LilSnake> lilsnakes;
Rules and behavior of the Fire animation.
void update()
Updates Animation's internal state.
void load()
Loads all internal things.
void draw()
Shows Animation on the screen.
Abstract interface to any kind of Animation.
A segment of the terminal screen (2D char matrix).