nsnake
Classic snake game for the terminal
|
This is the complete list of members for Player, including all inherited members.
bodyHit(int x, int y, bool isCheckingHead=false) | Player | |
Direction enum name (defined in Player) | Player | |
DOWN enum value (defined in Player) | Player | |
draw(Window *win) (defined in Player) | Player | |
getSize() (defined in Player) | Player | |
getX() | Player | |
getY() | Player | |
headHit(int x, int y) (defined in Player) | Player | |
increase() (defined in Player) | Player | |
isAlive() (defined in Player) | Player | |
kill() (defined in Player) | Player | |
LEFT enum value (defined in Player) | Player | |
move(Direction direction) (defined in Player) | Player | |
moveTo(int x, int y) (defined in Player) | Player | |
Player(int x, int y) (defined in Player) | Player | |
RIGHT enum value (defined in Player) | Player | |
UP enum value (defined in Player) | Player | |
update(Board *board) (defined in Player) | Player | |
~Player() (defined in Player) | Player | inlinevirtual |