1#ifndef GAMESTATEGAME_H_DEFINED
2#define GAMESTATEGAME_H_DEFINED
4#include <Flow/GameState.hpp>
5#include <Game/Game.hpp>
36 void load(
int stack=0);
This represents the actual game taking place.
int unload()
Destroys anything builded during the game.
GameState::StateCode update()
Updates all possible things on the game.
void draw()
Shows everything onscreen;.
void load(int stack=0)
Constructs everything necessary for the game.
Abstract definition of a game state.
StateCode
All possible transitions between states.