nsnake
Classic snake game for the terminal
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MenuItemCheckbox.hpp
1#ifndef MENUITEMCHECKBOX_H_DEFINED
2#define MENUITEMCHECKBOX_H_DEFINED
3
4#include <Interface/Menu/MenuItem.hpp>
5
10{
11 MenuItemCheckbox(std::string label, int id, bool initial=false);
12
13 virtual ~MenuItemCheckbox() {};
14
15 void draw(Window* window, int x, int y, int width, bool hilite=false);
16
17 void handleInput();
18
19 void check(bool option);
20 void toggle();
21 bool isChecked();
22
23 bool checked;
24};
25
26#endif //MENUITEMCHECKBOX_H_DEFINED
27
A segment of the terminal screen (2D char matrix).
Definition Window.hpp:17
A little box that can be checked or not.
void handleInput()
Makes the menu item react to input, as seen on the global InputManager.
void draw(Window *window, int x, int y, int width, bool hilite=false)
Shows this item at #x, #y with #width.
Simplest type of item possible, with a label and user-defined id.
Definition MenuItem.hpp:12
std::string label
Text that will be shown on the screen.
Definition MenuItem.hpp:54