1#include <Flow/StateManager.hpp>
2#include <Interface/Ncurses.hpp>
3#include <Interface/Colors.hpp>
4#include <Config/Globals.hpp>
5#include <Config/Arguments.hpp>
6#include <Misc/Utils.hpp>
8int main(
int argc,
char *argv[])
15 Arguments::parse(argc, argv);
Giga-class that switches from game states.
void run()
Main entry point and game loop.
void init()
Allocates necessary variables.
void loadFile()
Loads configuration from the default file name.
void saveFile()
Saves current configurations to the default file name.
void exit()
Warns the user about any errors and warnings found during the program's execution.
bool init()
Initializes Ncurses mode.
void exit()
Quits Ncurses mode.
void seed()
Must be called before any of those.