1#ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2#define COIN_SOTEXTUREMATRIXTRANSFORM_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFMatrix.h>
45 static void initClass(
void);
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
virtual void doAction(SoAction *action)
Definition SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1026
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1053
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1109
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:954
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSFMatrix class is a container for an SbMatrix.
Definition SoSFMatrix.h:40
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Definition SoTextureMatrixTransform.h:39
SoSFMatrix matrix
Definition SoTextureMatrixTransform.h:48