# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Some compute jobs take more 0.5s, the maximum allowed by the
# kernel driver
dEQP-GLES31.functional.draw_indirect.compute_interop.large.*

# fail seen here and in others
# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/19776551
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36

# Causes a GPU timeout
spec@!opengl 1.1@longprim

# OOMs
tex3d-maxsize

# Takes absurdly long, sometimes flaking due to the 60s timeout
glx@glx-make-current

# These Piglits cause crashes, at least when run with PAN_MESA_DEBUG=sync. For
# many, the crashes are due to faults. Although Piglits are nominally
# process-isolated, faults can leak across processes to subpar recovery, meaning
# these crashes are liable to cause robust passing tests to flakes.
# So, skip any tests known to crash to make sure the coverage is solid.
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil -pixmap
spec@arb_texture_buffer_object@texture-buffer-size-clamp
spec@arb_texture_float@fbo-alphatest-formats
spec@arb_texture_float@fbo-blending-formats
spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect
spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow
spec@ext_transform_feedback@immediate-reuse-index-buffer
spec@ext_transform_feedback@immediate-reuse-uniform-buffer
spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect
spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect
spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect
spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect
spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4
spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow
spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect
spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4
spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow
spec@!opengl 1.0@rasterpos
spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object

# May time out
glx@glx_arb_sync_control@swapbuffersmsc-return
