
# #6322
spec@arb_framebuffer_object@fbo-blit-scaled-linear,Fail

#kopper regressions/changes
spec@egl_chromium_sync_control@conformance,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_ust_test,Fail


dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail

# this test tries to be error-compatible with nvidia. spoiler: mesa isn't, and no driver can pass it
glx@glx_arb_create_context@invalid flag,Fail

glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth,Crash
glx@glx_arb_create_context_no_error@no error,Fail

glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
glx@glx_ext_import_context@get current display,Fail
glx@glx_ext_import_context@import context- multi process,Fail
glx@glx_ext_import_context@import context- single process,Fail
glx@glx_ext_import_context@imported context has same context id,Fail
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
spec@arb_sample_shading@samplemask 2,Fail
spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@noms partition,Fail
spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all,Fail
spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4,Fail
spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@noms partition,Fail
spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all,Fail
spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail

spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail

spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
spec@arb_shader_image_load_store@early-z,Fail
spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail

spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load,Crash
spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store,Crash

#literally no driver can pass these
spec@!opengl 1.0@rasterpos,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail


spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Fail
spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Fail
spec@arb_gpu_shader_fp64@execution@conversion,Fail
spec@glsl-4.00@execution@conversion,Fail

spec@ext_transform_feedback@tessellation quads wireframe,Fail

# Debian 12 CI update, see https://gitlab.freedesktop.org/mesa/mesa/-/issues/9072
spec@ext_packed_float@multisample-formats 4 gl_ext_packed_float,Crash
spec@ext_transform_feedback@tessellation quad_strip wireframe,Crash
spec@!opengl 1.0@gl-1.0-dlist-beginend,Crash
spec@arb_clip_control@arb_clip_control-depth-precision,Crash
spec@nv_texture_barrier@blending-in-shader,Crash
