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SoGLViewingMatrixElement Member List

This is the complete list of members for SoGLViewingMatrixElement, including all inherited members.
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
classStackIndexSoElement [protected, static]
copyMatchInfo() const SoReplacedElement [virtual]
createStackIndex(const SoType id)SoElement [protected, static]
depthSoElement [protected]
get(SoState *const state)SoViewingMatrixElement [static]
getClassStackIndex(void)SoElement [static]
getClassTypeId(void)SoElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex, SoNode *const node)SoReplacedElement [protected, static]
SoElement::getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNodeId(SoState *const state)SoGLViewingMatrixElement [static]
SoViewingMatrixElement::getNodeId() const SoReplacedElement
getNumStackIndices(void)SoElement [static]
getResetMatrix(SoState *state)SoGLViewingMatrixElement [static]
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
init(SoState *state)SoGLViewingMatrixElement [virtual]
initClass(void)SoGLViewingMatrixElement [static]
initElements(void)SoElement [static]
matches(const SoElement *element) const (defined in SoReplacedElement)SoReplacedElement [virtual]
matches(const SoElement *element) const =0 (defined in SoElement)SoElement [pure virtual]
nodeIdSoReplacedElement [protected]
pop(SoState *state, const SoElement *prevTopElement) (defined in SoGLViewingMatrixElement)SoGLViewingMatrixElement [virtual]
pop(SoState *state, const SoElement *prevTopElement) (defined in SoElement)SoElement [virtual]
print(FILE *file) const SoReplacedElement [virtual]
push(SoState *state) (defined in SoGLViewingMatrixElement)SoGLViewingMatrixElement [virtual]
set(SoState *const state, SoNode *const node, const SbMatrix &ViewingMatrix)SoViewingMatrixElement [static]
setDepth(const int depth)SoElement
setElt(const SbMatrix &matrix)SoGLViewingMatrixElement [protected, virtual]
setStackIndex(const int index)SoElement [protected]
setTypeId(const SoType typeId)SoElement [protected]
SoElement(void)SoElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
typeIdSoElement [protected]
viewingMatrixSoViewingMatrixElement [protected]
~SoElement()SoElement [virtual]
~SoGLViewingMatrixElement()SoGLViewingMatrixElement [protected, virtual]
~SoReplacedElement()SoReplacedElement [protected, virtual]
~SoViewingMatrixElement()SoViewingMatrixElement [protected, virtual]

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