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SoGLMultiTextureImageElement Member List

This is the complete list of members for SoGLMultiTextureImageElement, including all inherited members.
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
classStackIndexSoElement [protected, static]
containsTransparency(SoState *const state)SoMultiTextureImageElement [static]
copyMatchInfo(void) const SoMultiTextureImageElement [virtual]
createStackIndex(const SoType id)SoElement [protected, static]
depthSoElement [protected]
get(SoState *state, const int unit, SoTextureImageElement::Model &model, SbColor &blendcolor) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElement [static]
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor)SoMultiTextureImageElement [static]
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor)SoMultiTextureImageElement [static]
getBlendColor(SoState *const state, const int unit)SoMultiTextureImageElement [static]
getClassStackIndex(void)SoElement [static]
getClassTypeId(void)SoElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDefault(SbVec2s &size, int &numComponents)SoMultiTextureImageElement [static]
getDefault(SbVec3s &size, int &numComponents)SoMultiTextureImageElement [static]
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getImage(SoState *const state, const int unit, SbVec2s &size, int &numComponents)SoMultiTextureImageElement [static]
getImage(SoState *const state, const int unit, SbVec3s &size, int &numComponents)SoMultiTextureImageElement [static]
getModel(SoState *const state, const int unit)SoMultiTextureImageElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
getUnitData(const int unit) const (defined in SoMultiTextureImageElement)SoMultiTextureImageElement [protected]
getWrapR(SoState *const state, const int unit)SoMultiTextureImageElement [static]
getWrapS(SoState *const state, const int unit)SoMultiTextureImageElement [static]
getWrapT(SoState *const state, const int unit)SoMultiTextureImageElement [static]
hasTransparency(SoState *state)SoGLMultiTextureImageElement [static]
hasTransparency(const int unit) const SoGLMultiTextureImageElement [protected, virtual]
init(SoState *state)SoGLMultiTextureImageElement [virtual]
initClass(void)SoGLMultiTextureImageElement [static]
initElements(void)SoElement [static]
matches(const SoElement *elem) const (defined in SoMultiTextureImageElement)SoMultiTextureImageElement [virtual]
matches(const SoElement *element) const =0 (defined in SoElement)SoElement [pure virtual]
pop(SoState *state, const SoElement *prevTopElement) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElement [virtual]
pop(SoState *state, const SoElement *prevTopElement) (defined in SoElement)SoElement [virtual]
print(FILE *file=stdout) const SoElement [virtual]
push(SoState *state) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElement [virtual]
restore(SoState *state, const int unit) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElement [static]
set(SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const SoTextureImageElement::Model model, const SbColor &blendColor)SoGLMultiTextureImageElement [static]
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElement [static]
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElement [static]
setDefault(SoState *const state, SoNode *const node, const int unit) (defined in SoMultiTextureImageElement)SoMultiTextureImageElement [static]
setDepth(const int depth)SoElement
setElt(const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElement [virtual]
setElt(const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElement [virtual]
setStackIndex(const int index)SoElement [protected]
setTypeId(const SoType typeId)SoElement [protected]
SoElement(void)SoElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
typeIdSoElement [protected]
~SoElement()SoElement [virtual]
~SoGLMultiTextureImageElement()SoGLMultiTextureImageElement [protected, virtual]
~SoMultiTextureImageElement()SoMultiTextureImageElement [protected, virtual]

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