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The SoElapsedTime class is a controllable time source engine.The additional functionality provided by this engine versus just connecting to the realTime global field is the ability to control the speed of the time source plus logic to reset, stop and restart it. More...
#include <Inventor/engines/SoElapsedTime.h>
Public Member Functions | |
SoElapsedTime (void) | |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFTime | timeIn |
SoSFFloat | speed |
SoSFBool | on |
SoSFBool | pause |
SoSFTrigger | reset |
SoEngineOutput | timeOut |
Protected Member Functions | |
virtual | ~SoElapsedTime (void) |
virtual void | writeInstance (SoOutput *out) |
The SoElapsedTime class is a controllable time source engine.
The additional functionality provided by this engine versus just connecting to the realTime global field is the ability to control the speed of the time source plus logic to reset, stop and restart it.
Simple usage example, combined with SoComposeRotation:
#Inventor V2.1 ascii
Separator {
Transform {
rotation =
ComposeRotation { axis 0 1 0 angle =
ElapsedTime { }.timeOut
}.rotation
}
Cube { }
}
SoElapsedTime::SoElapsedTime | ( | void | ) |
Default constructor.
SoElapsedTime::~SoElapsedTime | ( | void | ) | [protected, virtual] |
Destructor.
void SoElapsedTime::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoEngine.
void SoElapsedTime::writeInstance | ( | SoOutput * | out | ) | [protected, virtual] |
Writes all the fields contained in this instance to the output stream within out.
This method is solely called from the write methods of fields.
Either from SoField if the write is done because of a field-to-field connection, or from one of the fields which may actually write SoFieldContainer instances, i.e. SoSFNode, SoMFNode, SoSFEngine, SoMFEngine, SoSFPath and SoMFPath.
This method, in addition to the ordinary write() method of SoNode, needs to be present since the fields don't have a write action instance in their writeValue() method, and writeInstance() will create a new SoWriteAction and call continueToApply() on it.
Reimplemented from SoEngine.
Input time value. Default connected to the global realTime field.
Decides how fast the timer should run, measured versus "real time" from the timeIn field. Default value is 1.0.
A negative value makes the time go backward.
Shuts timer on and off. Will restart at the same position.
Shuts timer on and off. Will restart at the position it would have been if not paused (i.e. doesn't "lose time").
Restart timer at 0.
(SoSFTime) Output time value. Starts at 0.
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